public static void SetGameProgress(ProcType procType, params Object[] args) { if (!GameProcData.ProcData.ContainsKey(procType)) { return; } var targetParas = args.PackArray().ToLower(); //Debug.LogError("targetParas: " + targetParas); if (GameProcData.ProcData[procType].ContainsKey(targetParas)) { var progress = GameProcData.ProcData[procType][targetParas].Progress; MogoWorld.SetGameProgress(progress); } }