Example #1
0
    void Awake()
    {
        base.Init();
        Instance = this;

        m_iconFg = GetUIChild("HelpTipIconFG").GetComponent<UISprite>();
        m_iconBg = GetUIChild("HelpTipIconBG").GetComponent<UISprite>();
        m_btn = GetUIChild("HelpTipBtn").gameObject.AddComponent<MogoUIListener>();
        m_btnLbl = GetUIChild("HelpTipBtnText").gameObject.GetComponent<UILabel>();
        m_tipLbl = GetUIChild("HelpTipLbl").GetComponent<UILabel>();
        m_goFlashObj = GetUIChild("HelpTipBtnFlashObj").gameObject;


        m_tipQueueList = new List<Queue<TipViewData>>();
        m_tipQueueList.Add(new Queue<TipViewData>());
        m_tipQueueList.Add(new Queue<TipViewData>());
        m_tipQueueList.Add(new Queue<TipViewData>());
        m_tipQueueList.Add(new Queue<TipViewData>());
        m_tipQueueList.Add(new Queue<TipViewData>());
        m_tipQueueList.Add(new Queue<TipViewData>());
        m_tipQueueList.Add(new Queue<TipViewData>());
        m_tipQueueList.Add(new Queue<TipViewData>());
        m_tipQueueList.Add(new Queue<TipViewData>());
        m_tipQueueList.Add(new Queue<TipViewData>());
        m_tipQueueList.Add(new Queue<TipViewData>());
        m_tipQueueList.Add(new Queue<TipViewData>());
        m_tipQueueList.Add(new Queue<TipViewData>());
        m_tipQueueList.Add(new Queue<TipViewData>());
        m_tipQueueList.Add(new Queue<TipViewData>());

        if (NormalMainUIViewManager.Instance != null)
            NormalMainUIViewManager.Instance.ShowHelpTip(false);
        //gameObject.SetActive(false);
    }
Example #2
0
    void Awake()
    {
        base.Init();
        Instance = this;

        m_iconFg     = GetUIChild("HelpTipIconFG").GetComponent <UISprite>();
        m_iconBg     = GetUIChild("HelpTipIconBG").GetComponent <UISprite>();
        m_btn        = GetUIChild("HelpTipBtn").gameObject.AddComponent <MogoUIListener>();
        m_btnLbl     = GetUIChild("HelpTipBtnText").gameObject.GetComponent <UILabel>();
        m_tipLbl     = GetUIChild("HelpTipLbl").GetComponent <UILabel>();
        m_goFlashObj = GetUIChild("HelpTipBtnFlashObj").gameObject;


        m_tipQueueList = new List <Queue <TipViewData> >();
        m_tipQueueList.Add(new Queue <TipViewData>());
        m_tipQueueList.Add(new Queue <TipViewData>());
        m_tipQueueList.Add(new Queue <TipViewData>());
        m_tipQueueList.Add(new Queue <TipViewData>());
        m_tipQueueList.Add(new Queue <TipViewData>());
        m_tipQueueList.Add(new Queue <TipViewData>());
        m_tipQueueList.Add(new Queue <TipViewData>());
        m_tipQueueList.Add(new Queue <TipViewData>());
        m_tipQueueList.Add(new Queue <TipViewData>());
        m_tipQueueList.Add(new Queue <TipViewData>());
        m_tipQueueList.Add(new Queue <TipViewData>());
        m_tipQueueList.Add(new Queue <TipViewData>());
        m_tipQueueList.Add(new Queue <TipViewData>());
        m_tipQueueList.Add(new Queue <TipViewData>());
        m_tipQueueList.Add(new Queue <TipViewData>());

        if (NormalMainUIViewManager.Instance != null)
        {
            NormalMainUIViewManager.Instance.ShowHelpTip(false);
        }
        //gameObject.SetActive(false);
    }