private void SetAddionalParameter(ref ShipModule module, ModuleSettingsRes res, ModuleSlotSettingData slotSetting, AdditionalParameter prm, ColorInfo color) { int pointsMax = 10; switch (prm) { case AdditionalParameter.resist: //module.SetResist(BalanceFormulas.ComputeRESISTANCE(Rand.Int(1, pointsMax), pointsMax, dropParams.level, dropParams.resource.Leveling.CapLevel(), slotSetting.resist_max, color.factor)); module.SetCommonResist(BalanceFormulas.Resistance(res, slotSetting.resist, dropParams.level, Rand.Int(1, res.addPointMax), color)); break; case AdditionalParameter.damage_bonus: //module.SetDamageBonus(BalanceFormulas.ComputeDAMAGEBONUS(Rand.Int(1, pointsMax), slotSetting.damage_bonus_points_value, slotSetting.damage_bonus_points_factor, dropParams.level)); module.SetDamageBonus(BalanceFormulas.DamageBonus(res, slotSetting.damageBonus, dropParams.level, Rand.Int(1, res.addPointMax), color)); break; case AdditionalParameter.energy_bonus: //module.SetEnergyBonus(BalanceFormulas.ComputeENERGYBONUS(Rand.Int(1, pointsMax), slotSetting.energy_bonus_points_value, slotSetting.energy_bonus_points_factor, dropParams.level)); module.SetEnergyBonus(BalanceFormulas.EnergyBonus(res, slotSetting.energyBonus, dropParams.level, Rand.Int(1, res.addPointMax), color)); break; case AdditionalParameter.crit_chance: //module.SetCritChance(BalanceFormulas.ComputeCRITCHANCE(Rand.Int(1, pointsMax), slotSetting.critical_chance_points_value, slotSetting.critical_chance_points_factor, dropParams.level)); module.SetCritChance(BalanceFormulas.CritChance(res, slotSetting.critChanceBonus, dropParams.level, Rand.Int(1, res.addPointMax), color)); break; case AdditionalParameter.crit_damage: //module.SetCritDamage(BalanceFormulas.ComputeCRITDAMAGEBONUS(Rand.Int(1, pointsMax), slotSetting.critical_damage_points_value, slotSetting.critical_damage_points_factor, dropParams.level)); module.SetCritDamage(BalanceFormulas.CritDamageBonus(res, slotSetting.critDamageBonus, dropParams.level, Rand.Int(1, res.addPointMax), color)); break; case AdditionalParameter.speed_bonus: //module.SetSpeedBonus(BalanceFormulas.ComputeSPEEDBONUS(Rand.Int(1, pointsMax), slotSetting.speed_bonus_points_value, slotSetting.speed_bonus_points_factor, dropParams.level)); module.SetSpeedBonus(BalanceFormulas.SpeedBonus(res, slotSetting.speedBonus, dropParams.level, Rand.Int(1, res.addPointMax), color)); break; case AdditionalParameter.hold_bonus: //module.SetHoldBonus(BalanceFormulas.ComputeCARGOBONUS(Rand.Int(1, pointsMax), slotSetting.cargo_bonus_points_value, slotSetting.cargo_bonus_points_factor, dropParams.level)); module.SetHoldBonus(BalanceFormulas.CargoBonus(res, slotSetting.cargoBonus, dropParams.level, Rand.Int(1, res.addPointMax), color)); break; } }