public override void Logon(IRpcController controller, LogonRequest request, Action <LogonResponse> done) { srp = new SRP(request.Email, "123"); var message = srp.LogonChallenge; var moduleLoadRequest = ModuleLoadRequest.CreateBuilder() .SetModuleHandle(ContentHandle.CreateBuilder() .SetRegion(Region) .SetUsage(Usage) .SetHash(ByteString.CopyFrom(ModuleHash))) .SetMessage(ByteString.CopyFrom(message)) .Build(); client.ListenerId = request.ListenerId; AuthenticationClient.CreateStub(client).ModuleLoad(controller, moduleLoadRequest, ClientServiceCallback); new Thread(() => { wait.WaitOne(); if (client.ErrorCode == AuthError.None) { done(new LogonResponse.Builder { Account = new EntityId.Builder { High = HighId.Account, Low = 0 }.Build(), GameAccount = new EntityId.Builder { High = HighId.GameAccount, Low = 0 }.Build(), }.Build()); } else { done(new LogonResponse()); } }).Start(); }
BattlenetRpcErrorCode HandleOnModuleLoad(ModuleLoadRequest request) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnModuleLoad: {1}", GetCallerInfo(), request.ToString()); return(BattlenetRpcErrorCode.RpcNotImplemented); }
public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream) { switch (methodId) { case 1: { ModuleLoadRequest request = new ModuleLoadRequest(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnModuleLoad(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnModuleLoad(bgs.protocol.authentication.v1.ModuleLoadRequest: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } case 2: { ModuleMessageRequest request = new ModuleMessageRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleOnModuleMessage(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnModuleMessage(bgs.protocol.authentication.v1.ModuleMessageRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 4: { ServerStateChangeRequest request = new ServerStateChangeRequest(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnServerStateChange(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnServerStateChange(bgs.protocol.authentication.v1.ServerStateChangeRequest: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } case 5: { LogonResult request = new LogonResult(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnLogonComplete(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonComplete(bgs.protocol.authentication.v1.LogonResult: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } case 6: { MemModuleLoadRequest request = new MemModuleLoadRequest(); request.MergeFrom(stream); MemModuleLoadResponse response = new MemModuleLoadResponse(); BattlenetRpcErrorCode status = HandleOnMemModuleLoad(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnMemModuleLoad(bgs.protocol.authentication.v1.MemModuleLoadRequest: {1}) returned bgs.protocol.authentication.v1.MemModuleLoadResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 10: { LogonUpdateRequest request = new LogonUpdateRequest(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnLogonUpdate(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonUpdate(bgs.protocol.authentication.v1.LogonUpdateRequest: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } case 11: { VersionInfoNotification request = new VersionInfoNotification(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnVersionInfoUpdated(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnVersionInfoUpdated(bgs.protocol.authentication.v1.VersionInfoNotification: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } case 12: { LogonQueueUpdateRequest request = new LogonQueueUpdateRequest(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnLogonQueueUpdate(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonQueueUpdate(bgs.protocol.authentication.v1.LogonQueueUpdateRequest: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } case 13: { NoData request = new NoData(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnLogonQueueEnd(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonQueueEnd(bgs.protocol.NoData: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } case 14: { GameAccountSelectedRequest request = new GameAccountSelectedRequest(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnGameAccountSelected(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnGameAccountSelected(bgs.protocol.authentication.v1.GameAccountSelectedRequest: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } default: Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId); SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod); break; } }
public override void ModuleLoad(Google.ProtocolBuffers.IRpcController controller, ModuleLoadRequest request, Action <ModuleLoadResponse> done) { throw new NotImplementedException(); }
public override void ModuleLoad(Google.ProtocolBuffers.IRpcController controller, ModuleLoadRequest request, Action<ModuleLoadResponse> done) { throw new NotImplementedException(); }