public void ImportProductions()
    {
        string getit = ModuleHolder.SAVE_PATH + "/" + this.gameObject.name + "/" + this.gameObject.name + ModuleHolder.PATH_TAIL;

        storedModules = Resources.Load(getit) as ModuleHolder;
        Debug.Log(getit);
        if (storedModules != null)
        {
            storedModules.LoadProductions(this);
        }
        else
        {
            Debug.Log("No holder found");
        }
    }
    public void ImportDerivationAndProductions()
    {
        string getit = ModuleHolder.SAVE_PATH + "/" + this.gameObject.name + "/" + this.gameObject.name + ModuleHolder.PATH_TAIL;

        storedModules = Resources.Load(getit) as ModuleHolder;
        if (storedModules != null)
        {
            storedModules.LoadProductions(this);
            storedModules.LoadModules(this);                    //Dont age the system, just build all the modulez
            Turtle.TurtleAnalysis(0f);
            Maturity = MAX_MATURITY;
        }
        else
        {
            Debug.Log("No holder found");
        }
    }