internal void Set(int id)
    {
        SandboxObjectData sandboxObjectData = ModuleHead.GetSandboxObjectDataById(GameHead.instance.universeData, id);

        _components.objectNameLabel.text = sandboxObjectData.name;
        base.valueReference.set(id);
    }
Example #2
0
    private Module SpawnModule(ModuleData moduleData)
    {
        if (GameHead.instance.isPreviewOrRuntime)
        {
            if (moduleData is SandboxObjectReferenceData || moduleData is SandboxObjectSpawnData)
            {
                SandboxObjectData sandboxObjectData = new SandboxObjectData(ModuleHead.GetSandboxObjectDataById(GameHead.instance.universeData, moduleData.id));
                sandboxObjectData.position = moduleData.position;
                sandboxObjectData.rotation = moduleData.rotation;
                sandboxObjectData.scale    = moduleData.scale;
                moduleData = sandboxObjectData;
            }
        }

        Module     prefab     = ModuleHead.instance.GetModulePrefab(moduleData.GetType());
        GameObject gameObject = Instantiate(prefab.gameObject, base.transform);

        gameObject.name = moduleData.name;
        Module instance = gameObject.GetComponent <Module>();

        instance.parent = this;

        _idModuleMap.Add(moduleData.id, instance);
        instance.PopulateData(moduleData);
        return(instance);
    }
    internal override void PopulateData(ModuleData moduleData)
    {
        _data = (SandboxObjectReferenceData)moduleData;
        SandboxObjectData sandboxObjectData = ModuleHead.GetSandboxObjectDataById(GameHead.instance.universeData, _data.id);

        SpawnNestedModules(sandboxObjectData);
        ApplyData();
    }
    internal override void Bind(SandboxValue sandboxValue)
    {
        base.valueReference = sandboxValue;
        int id = ((int)sandboxValue.get());

        if (id != -1)
        {
            SandboxObjectData sandboxObjectData = ModuleHead.GetSandboxObjectDataById(GameHead.instance.universeData, id);
            _components.objectNameLabel.text = sandboxObjectData.name;
        }
        else
        {
            _components.objectNameLabel.text = "EMPTY";
        }
        wUITipable.Populate(sandboxValue.id, sandboxValue.description);
    }
Example #5
0
 private bool HasChildRecursive(SandboxObjectData sandboxObjectData, int id)
 {
     for (int i = 0; i < sandboxObjectData.modules.Count; i++)
     {
         if (!(sandboxObjectData.modules[i] is SandboxObjectReferenceData))
         {
             continue;
         }
         SandboxObjectReferenceData childSandboxObjectData = (SandboxObjectReferenceData)sandboxObjectData.modules[i];
         int childId = childSandboxObjectData.id;
         if (childId == id)
         {
             return(true);
         }
         bool overflow = HasChildRecursive(ModuleHead.GetSandboxObjectDataById(GameHead.instance.universeData, childId), id);
         if (overflow)
         {
             return(true);
         }
     }
     return(false);
 }