public override void ModifyHitByProjectile(Projectile proj, ref int damage, ref bool crit) { ModifyHitByProjectileEvent?.Invoke(player, proj, ref damage, ref crit); }
public override void ModifyHitByProjectile(NPC npc, Projectile projectile, ref int damage, ref float knockback, ref bool crit, ref int hitDirection) { ModifyHitByProjectileEvent?.Invoke(npc, projectile, ref damage, ref knockback, ref crit, ref hitDirection); }