public virtual void SetEnemy(EnemyInstance enemy, ModifierController modifierController, System.Random random) { // import modifiers enemy.InitialHitpoints.Value = Utils.Utils.GetDeviatedValue(InitialHitpoints, HitpointsDeviation, random); enemy.InitialArmor.Value = Utils.Utils.GetDeviatedValue(InitialArmor, ArmorDeviation, random); enemy.InitialSpeed.Value = Utils.Utils.GetDeviatedValue(InitialSpeed, SpeedDeviation, random); enemy.IntLoot = new List <ModifiedCurrency>(); enemy.IntPunishments = new List <ModifiedCurrency>(); foreach (var intLoot in IntLoots) { var modLoot = new ModifiedCurrency(); modLoot.Currency = intLoot; // import modifiers modLoot.Amount.Value = intLoot.Amount; enemy.IntLoot.Add(modLoot); } foreach (var intPunishment in IntPunishments) { var modPunishment = new ModifiedCurrency(); modPunishment.Currency = intPunishment; // import modifiers modPunishment.Amount.Value = intPunishment.Amount; enemy.IntPunishments.Add(modPunishment); } modifierController.ImportModifiers(enemy); }
private void Start() { ButtonImage.sprite = Spell.PreviewSprite; _spellRange = new FloatModifiableStat { Value = Spell.Range }; _spellInitialCharge = new FloatModifiableStat { Value = Spell.InitialCharge }; _spellChargeTime = new FloatModifiableStat { Value = Spell.ChargeTime }; _spellCharges = new FloatModifiableStat { Value = Spell.Charges }; ModifierController.ImportModifiers(this); _spellData = new CurrentSpellData(ProgressDisplay, AmountDisplay) { CurrentCharge = _spellInitialCharge.Value, CurrentUsableCharges = Mathf.FloorToInt(_spellInitialCharge.Value), ActualChargeTime = _spellChargeTime.Value, ActualMaxCharges = _spellCharges.Value }; }
private void Start() { SetUpModifiedPrice(); ModifierController.ImportModifiers(this); MinDamage.Value = BaseTowerData.MinDamage; MaxDamage.Value = BaseTowerData.MaxDamage; FiringSpeed.Value = BaseTowerData.FiringSpeed; Range.Value = BaseTowerData.Range; NumberOfTargets.Value = BaseTowerData.NumberOfTargets; }