public BaseChar() { charName = "Joe Doe"; charClass = Classes.Stormer; level = 1; exp = 0; weight = 70; height = 180; image = new Texture2D(0, 0); Items = new Inventory(new Item[0]); attributes = new BaseStat[Enum.GetValues(typeof(AttrNames)).Length]; secondaryAttr = new ModifiedStat[Enum. GetValues(typeof(SecondaryAttrNames)).Length]; for (int i = 0; i < attributes.Length; i++) { attributes[i] = new BaseStat(((AttrNames)i).ToString()); } for (int i = 0; i < secondaryAttr.Length; i++) { secondaryAttr[i] = new ModifiedStat(((SecondaryAttrNames)i).ToString(), this); } setupModifiers(); CalcSecondaryAttr(); }
public BaseChar(string charName, int level, int exp, Class charClass, Texture2D image) : this() { this.charName = charName; this.level = level; this.exp = exp; this.charClass = charClass; this.image = image; attributes = new BaseStat[Enum.GetValues(typeof(AttrNames)).Length]; secondaryAttr = new ModifiedStat[Enum. GetValues(typeof(SecondaryAttrNames)).Length]; for (int i = 0; i < attributes.Length; i++) { attributes[i] = new BaseStat(((AttrNames)i).ToString()); } setAttributeDescriptions(); for (int i = 0; i < secondaryAttr.Length; i++) { secondaryAttr[i] = new ModifiedStat(((SecondaryAttrNames)i).ToString(), this); } setSecondaryAttributeDescriptions(); setupModifiers(); CalcSecondaryAttr(); }
public BaseChar(string charName, int level, int exp, Class charClass, Texture2D image): this() { this.charName = charName; this.level = level; this.exp = exp; this.charClass = charClass; this.image = image; attributes = new BaseStat[Enum.GetValues(typeof(AttrNames)).Length]; secondaryAttr = new ModifiedStat[Enum. GetValues(typeof(SecondaryAttrNames)).Length]; for (int i = 0; i < attributes.Length; i++) attributes[i] = new BaseStat(((AttrNames)i).ToString()); setAttributeDescriptions(); for (int i = 0; i < secondaryAttr.Length; i++) secondaryAttr[i] = new ModifiedStat(((SecondaryAttrNames)i).ToString(), this); setSecondaryAttributeDescriptions(); setupModifiers(); CalcSecondaryAttr(); }
public BaseChar() { charName = "Joe Doe"; charClass = Classes.Stormer; level = 1; exp = 0; weight = 70; height = 180; image = new Texture2D(0, 0); Items = new Inventory(new Item[0]); attributes = new BaseStat[Enum.GetValues(typeof(AttrNames)).Length]; secondaryAttr = new ModifiedStat[Enum. GetValues(typeof(SecondaryAttrNames)).Length]; for (int i = 0; i < attributes.Length; i++) attributes[i] = new BaseStat(((AttrNames)i).ToString()); for (int i = 0; i < secondaryAttr.Length; i++) secondaryAttr[i] = new ModifiedStat(((SecondaryAttrNames)i).ToString(), this); setupModifiers(); CalcSecondaryAttr(); }
void showCharacterInfo(BaseChar selectedChar) { GUIContent content; GUI.DrawTexture(new Rect(567, 29, 76, 84), selectedChar.Image, ScaleMode.ScaleToFit, true); GUI.Label(new Rect(648, 29, 150, 20), selectedChar.charName, "title"); GUI.Label(new Rect(648, 49, 150, 20), "Class: " + selectedChar.CharClass.Name, "title"); GUI.Label(new Rect(648, 69, 150, 20), "Level: " + selectedChar.level, "title"); for (int i = 0; i < selectedChar.getAttributes().Length; i++) { BaseStat attribute = selectedChar.getAttr(i); content = new GUIContent(attribute.Name, attribute.description); GUI.Label(new Rect(571, 115 + i * 17, 100, 23), content); GUI.Label(new Rect(676, 115 + i * 17, 30, 23), attribute.Value.ToString()); } int nrOfPrimaryAttr = System.Enum.GetValues(typeof(AttrNames)).Length; int offset = 128 + nrOfPrimaryAttr * 17; for (int i = 0; i < selectedChar.getSecondaryAttributes().Length; i++) { ModifiedStat secAttr = selectedChar.getSecondaryAttr(i); string attrName = secAttr.Name.Replace('_', ' '); content = new GUIContent(attrName, secAttr.description); GUI.Label(new Rect(571, offset + i * 18, 150, 23), content); if (i == (int)SecondaryAttrNames.Hit_Points) { GUI.Label(new Rect(715, offset + i * 18, 58, 23), selectedChar.CurrentHP.ToString() + "/" + secAttr.Value.ToString(), "AttrValues"); offset += 23; Texture2D PBEmpty, PBFull; PBEmpty = Helper.getImage("Inventory/ProgressBarEmpty"); PBFull = Helper.getImage("Inventory/ProgressBarFull"); float totalHP = selectedChar.LostHP + selectedChar.CurrentHP; GUI.DrawTexture(new Rect(571, offset + i * 18, 204, 10), PBEmpty, ScaleMode.ScaleAndCrop); GUI.DrawTextureWithTexCoords(new Rect(571, offset + i * 18, 204 * selectedChar.CurrentHP / totalHP, 10), PBFull, new Rect(0, 0, selectedChar.CurrentHP / totalHP, 1)); offset += 10; GUI.Label(new Rect(571, offset + i * 18, 150, 23), "Experience"); GUI.Label(new Rect(715, offset + i * 18, 58, 23), selectedChar.Exp.ToString() + "/" + selectedChar.nextLevelExp.ToString(), "AttrValues"); offset += 23; GUI.DrawTexture(new Rect(571, offset + i * 18, 204, 10), PBEmpty, ScaleMode.ScaleAndCrop); offset -= 3; } else { GUI.Label(new Rect(715, offset + i * 18, 58, 23), secAttr.Value.ToString(), "AttrValues"); } } }