void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
private void Start() { activeRole = 0; networkManager = FindObjectOfType <ModifiedNetworkManager>(); gameConfiguration = FindObjectOfType <GameConfiguration>(); gameObject.SetActive(true); this.playUpTo = gameConfiguration.playUpTo; turnsAlternateAfterEndOfRound = gameConfiguration.turnsAlternateAfterEndOfRound; }
void Start() { networkManager = FindObjectOfType <ModifiedNetworkManager>(); networkDiscovery = FindObjectOfType <NetworkDiscovery>(); transitionInfo = FindObjectOfType <TransitionInfo>(); sceneChangeManager = FindObjectOfType <SceneChangeManager>(); aumanager = FindObjectOfType <AudioManager>(); SceneChangeManager.OnStopHostingCancel += CancelAndStopHosting; LeanTween.scale(glass, new Vector3(1.1f, 1.1f, 1.1f), 2f).setEaseInOutSine().setLoopPingPong(); }
// Start is called before the first frame update void Start() { networkManager = FindObjectOfType <ModifiedNetworkManager>(); gameConfiguration = FindObjectOfType <GameConfiguration>(); manager = FindObjectOfType <AudioManager>(); mainMenuSoundsMuted = false; gameConfiguration.playUpTo = PlayerPrefs.GetInt(HOST_DEFAULT_POINT_WIN_VALUE_KEY, 10); gameConfiguration.turnsAlternateAfterEndOfRound = PlayerPrefs.GetInt(HOST_ALTERNATE_TURNS_SCORING_KEY, 1) == 1 ? true : false; check.SetActive(gameConfiguration.turnsAlternateAfterEndOfRound); pointsUpToText.text = gameConfiguration.playUpTo.ToString(); hostMenuFullyDisplayed = false; ScaleUp(); void ScaleUp() { LeanTween.scale(banner, Standards.V3Equal(1.1f), 2.5f).setEaseInOutSine().setLoopPingPong(); } }
private void Awake() { instance = this; }
private void Awake() { manager = GetComponent <ModifiedNetworkManager>(); }