internal void UpdateScores() { SuspendLayout(); if (groupscore != null) { tlpScores.Controls.Remove(groupscore); groupscore.Dispose(); } groupscore = new Models.GroupScore(gameID, Models.Layout.View.BigScreen); tlpScores.Controls.Add(groupscore, 0, 0); ResumeLayout(false); PerformLayout(); }
private void UpdateScores() { if (scoreBoard != null) { scoreBoard.UpdateScores(); } if (gamescoreBoard != null) { gamescoreBoard.UpdateScores(); } SuspendLayout(); if (groupscore != null) { tlpScores.Controls.Remove(groupscore); groupscore.Dispose(); } groupscore = new Models.GroupScore(game.ID, Models.Layout.View.ControllerEmbed); tlpScores.Controls.Add(groupscore, 0, 1); ResumeLayout(false); PerformLayout(); }