public override void Save(Model_RunData data) { Model_LevelBehavior_22 lvlModel = new Model_LevelBehavior_22( LB22.isUrsieCutsceneDone ); data.levelsData.LB22 = lvlModel; }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB22 == null) { Debug.Log("There is no LB22 state data to load."); return; } Model_LevelBehavior_22 lvlModel = data.levelsData.LB22; LB22.isUrsieCutsceneDone = lvlModel.isUrsieCutsceneDone; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }