public override void Save(Model_RunData data)
    {
        Model_LevelBehavior_22 lvlModel = new Model_LevelBehavior_22(
            LB22.isUrsieCutsceneDone
            );

        data.levelsData.LB22 = lvlModel;
    }
    public override void Load(Model_RunData data)
    {
        if (data.levelsData == null)
        {
            Debug.Log("There is no levels state data to load.");
            return;
        }

        if (data.levelsData.LB22 == null)
        {
            Debug.Log("There is no LB22 state data to load.");
            return;
        }

        Model_LevelBehavior_22 lvlModel = data.levelsData.LB22;

        LB22.isUrsieCutsceneDone = lvlModel.isUrsieCutsceneDone;

        Debug.Log($"-------- LOADED {name} --------");
        Script_Utils.DebugToConsole(lvlModel);
    }