//private Vector3 mBounds; //private Vector3 mPosition; public SFOrgan(GameObject gb, ModelStructure strcutType, ISFAvater avater) { Go = gb; Structure = strcutType; if (Go != null) { GoTrans = Go.transform; } IAvater = avater as ISFAvater; }
public void ParseConfig() { StrucutureConfig = JsonConvert.DeserializeObject<ModelStructure>(Configuration); }