public void AddModel(MyLodTypeEnum lod, MyRender.MyRenderElement renderElement) { var matDict = Models[GetModelIndex(lod, renderElement.DrawTechnique)]; ModelMaterialSet vbDict; if (!matDict.Models.TryGetValue(renderElement.Material, out vbDict)) { vbDict = new ModelMaterialSet(); matDict.Models[renderElement.Material] = vbDict; } List<MyRender.MyRenderElement> elements; if (!vbDict.Models.TryGetValue(renderElement.VertexBuffer, out elements)) { elements = new List<MyRender.MyRenderElement>(20); vbDict.Models[renderElement.VertexBuffer] = elements; } matDict.RenderElementCount++; vbDict.RenderElementCount++; elements.Add(renderElement); }
public void AddModel(MyLodTypeEnum lod, MyRender.MyRenderElement renderElement) { var matDict = Models[GetModelIndex(lod, renderElement.DrawTechnique)]; ModelMaterialSet vbDict; if (!matDict.Models.TryGetValue(renderElement.Material, out vbDict)) { vbDict = new ModelMaterialSet(); matDict.Models[renderElement.Material] = vbDict; } List <MyRender.MyRenderElement> elements; if (!vbDict.Models.TryGetValue(renderElement.VertexBuffer, out elements)) { elements = new List <MyRender.MyRenderElement>(20); vbDict.Models[renderElement.VertexBuffer] = elements; } matDict.RenderElementCount++; vbDict.RenderElementCount++; elements.Add(renderElement); }