void DrawSimple(ICamera cam, bool wireFrame)
        {
            if (hiddenModels.Count > 0)
            {
                return;
            }
            if (skinning != null)
            {
                skinning.Update();
            }
            Material mat    = null;
            var      matrix = Matrix4.Identity;

            if (isStarsphere)
            {
                matrix = Matrix4.CreateTranslation(cam.Position);
            }
            else
            {
                matrix = GetModelMatrix();
            }
            if (wireFrame || viewMode == M_FLAT)
            {
                mat = wireframeMaterial3db;
                mat.Update(cam);
            }
            else if (viewMode == M_NORMALS)
            {
                mat = normalsDebugMaterial;
                mat.Update(cam);
            }

            ModelFile mdl = drawable as ModelFile;

            if (viewMode == M_LIT)
            {
                if (mdl != null)
                {
                    mdl.DrawBufferLevel(mdl.Levels[GetLevel(mdl.Switch2, mdl.Levels.Length - 1)], buffer, matrix, ref lighting);
                }
                else
                {
                    drawable.DrawBuffer(buffer, matrix, ref lighting, mat);
                }
            }
            else
            {
                if (mdl != null)
                {
                    mdl.DrawBufferLevel(mdl.Levels[GetLevel(mdl.Switch2, mdl.Levels.Length - 1)], buffer, matrix, ref Lighting.Empty, mat);
                }
                else
                {
                    drawable.DrawBuffer(buffer, matrix, ref Lighting.Empty, mat);
                }
            }
        }
Example #2
0
        void DrawSimple(ICamera cam, bool wireFrame)
        {
            Material mat = null;

            if (wireFrame || viewMode == M_FLAT)
            {
                mat = wireframeMaterial3db;
                mat.Update(cam);
            }
            else if (viewMode == M_NORMALS)
            {
                mat = normalsDebugMaterial;
                mat.Update(cam);
            }
            var       matrix = Matrix4.CreateRotationX(rotation.Y) * Matrix4.CreateRotationY(rotation.X);
            ModelFile mdl    = drawable as ModelFile;

            if (viewMode == M_LIT)
            {
                if (mdl != null)
                {
                    mdl.DrawBufferLevel(mdl.Levels[GetLevel(mdl.Switch2, mdl.Levels.Length - 1)], buffer, matrix, ref lighting);
                }
                else
                {
                    drawable.DrawBuffer(buffer, matrix, ref lighting, mat);
                }
            }
            else
            {
                if (mdl != null)
                {
                    mdl.DrawBufferLevel(mdl.Levels[GetLevel(mdl.Switch2, mdl.Levels.Length - 1)], buffer, matrix, ref Lighting.Empty, mat);
                }
                else
                {
                    drawable.DrawBuffer(buffer, matrix, ref Lighting.Empty, mat);
                }
            }
        }