Example #1
0
    public ModelCfg GetModelCfg(int modelId)
    {
        if(modelId == 88)
        {
            if(null == model88)
            {
                model88 = new ModelCfg();
                model88.Id = 88;
                model88.FilePath = AssetPath.GetAssetStorePathWithSlash() + "Characters/weapon/we0088/we0088_1.unity3d";
            }

            return model88;
        }

        if(modelId == 9)
        {
            if(null == model09)
            {
                model09 = new ModelCfg();
                model09.Id = 9;
                model09.FilePath = AssetPath.GetAssetStorePathWithSlash() + "Characters/npc/so0009/so0009_1.unity3d";

                model09.MtrlList = new List<ModelMtrl>();
                ModelMtrl mtrl = new ModelMtrl();
                mtrl.Name = "so0009";
                mtrl.TexList = new List<MtrlTex>();
                mtrl.TexList.Add(new MtrlTex("_MainTex", AssetPath.GetAssetStorePathWithSlash() + "Characters/npc/so0009/so0009.unity3d"));
                mtrl.TexList.Add(new MtrlTex("_ClothTex", AssetPath.GetAssetStorePathWithSlash() + "Characters/npc/so0009/so0025_cloth.unity3d"));

                model09.MtrlList.Add(mtrl);
            }

            return model09;
        }

        if(modelId == 111)
        {
            if(null == model111)
            {
                model111 = new ModelCfg();
                model111.Id = 111;
                model111.FilePath = AssetPath.GetAssetStorePathWithSlash() + "h1_ho0001.unity3d";
            }

            return model111;
        }

        return null;
    }
Example #2
0
    void LoadModel(ModelCfg cfg, ResParamLoadCallBack<Model> loadCB, ResLoadProgressCallBack progressCB, object userParam)
    {
        if(null == cfg) return;
        // add to list first
        m_listModelCfg.Add(new ModelCfgLoadParam(loadCB, cfg, cfg.FilePath, userParam));

        ResCounter<GameObject> res = null;
        if(m_dictModel.ContainsKey(cfg.FilePath))
        {
            res = m_dictModel[cfg.FilePath];
            if(null != res.Res)
            {
                res.AddRef();

                //if(null != progressCB) res.ProgressCallBack += progressCB;
                //if(null != loadCB) res.LoadCallBack += loadCB;
                if(null != progressCB) progressCB(res.ResPath, 1f, userParam);
                OnAssetOK(res);
                return;
            }
            else
            {
                if(null != res.Bundle)
                {
                    //if(null != loadCB) res.LoadCallBack += loadCB;
                    //if(null != progressCB) res.ProgressCallBack += progressCB;
                    if(null != progressCB) progressCB(res.ResPath, 1f, userParam);
                    OnAssetLoadCallBack(true, res);
                    return;
                }
            }
        }
        else
        {
            //get path
            res = new ResCounter<GameObject>();
            res.ResPath = cfg.FilePath;

            m_dictModel.Add(cfg.FilePath, res);
        }

        res.AddRef();
        m_listLoadingList.AddLast(res);
        if(null != progressCB)
        {
            res.AddLoadParam(userParam, null, progressCB);
        }
    }
Example #3
0
 public void SetModelCfg(ModelCfg cfg)
 {
     modelCfg = cfg;
     InitModel();
 }
Example #4
0
 /*   只给一个文件名,就只能模拟一个数据,然后加载   */
 public void LoadModel(string modelPath, ResParamLoadCallBack<Model> loadCB, ResLoadProgressCallBack progressCB, object userParam)
 {
     ModelCfg cfg = new ModelCfg();
     cfg.FilePath = modelPath;
     LoadModel(cfg, loadCB, progressCB, userParam);
 }
Example #5
0
 public ModelCfgLoadParam(ResParamLoadCallBack<Model> cb, ModelCfg cfg, string filePath, object param)
 {
     this.cb = cb;
     this.cfg = cfg;
     this.filePath = filePath;
     this.userParam = param;
 }