Example #1
0
        private void PasteActions()
        {
            List <ModelActionEditor> paste = new List <ModelActionEditor>();

            if (Clipboard.TryPaste(out paste))
            {
                foreach (var item in paste)
                {
                    if (item.IsSkillAction)
                    {
                        SkillActions.Add(item);
                    }
                    else
                    {
                        ModelActions.Add(item);
                    }
                    item.IsSelected = false;
                }
                Clipboard.Clear();
            }
            else
            {
                EditorUtility.DisplayDialog("粘贴异常", "行为数据粘贴失败,或者无数据可张贴~~", "确定");
            }
        }
Example #2
0
 public ModelActionConfigEditor(string path)
 {
     _path           = path;
     _modelActionCfg = XmlUtil.Deserialize(path, typeof(ModelActionConfig)) as ModelActionConfig;
     foreach (var item in _modelActionCfg.ModelActionList)
     {
         var action = new ModelActionEditor(this, item, false);
         action.ActState = ModelActionEditor.ActionState.New;
         ModelActions.Add(action);
     }
     foreach (var item in _modelActionCfg.SkillActionList)
     {
         var action = new ModelActionEditor(this, item, true);
         action.ActState = ModelActionEditor.ActionState.New;
         SkillActions.Add(action);
     }
 }
Example #3
0
        private void AddBaseModelAction(string name)
        {
            var baseModel = HomeConfigPreview.Instance.GetModelEditor(name);
            var modelDict = GetModelActionDict();

            foreach (var item in baseModel.ModelActions)
            {
                if (modelDict.ContainsKey(item.ActionName))
                {
                    modelDict[item.ActionName].ActState = modelDict[item.ActionName].Equals(item) ?
                                                          ModelActionEditor.ActionState.Inherit : ModelActionEditor.ActionState.Override;
                }
                else
                {
                    var action = new ModelActionEditor(item);
                    action.ActState = ModelActionEditor.ActionState.Inherit;
                    ModelActions.Add(action);
                }
            }
            var skillDict = GetModelActionDict();

            foreach (var item in baseModel.SkillActions)
            {
                if (skillDict.ContainsKey(item.ActionName))
                {
                    skillDict[item.ActionName].ActState = skillDict[item.ActionName].Equals(item) ?
                                                          ModelActionEditor.ActionState.Inherit : ModelActionEditor.ActionState.Override;
                }
                else
                {
                    var action = new ModelActionEditor(item);
                    action.ActState = ModelActionEditor.ActionState.Inherit;
                    SkillActions.Add(action);
                }
            }
        }
Example #4
0
		protected ModelActions		GetPossibleActions(ModelActions totalactions)
		{
			//Loop through all actions, specified
			ModelActions possibleactions = new ModelActions();
			foreach(ModelAction action in totalactions)
			{
				//Ignore Disabled actions
				if(action.Weight == 0 || action.Disabled)
					continue;				

				//Ignore CallLimit/CallOnce actions that have already been called (max times)
				if(action.Accessed >= action.CallLimit)
					continue;

				//Note: CallFirst and CallLast imply CallOnce
				if(action.Accessed>0 && (action.CallFirst || action.CallLast))
					continue;

				//Ignore Actions, that return Models when were over the limit of those models
				Type returntype = action.Method.ReturnType;
				if(!returntype.IsPrimitive && typeof(Model).IsAssignableFrom(returntype) && returntype != typeof(Model))
				{
				    Models found = (Models)this.Models.FindType(returntype).FindFlag((int)ModelItemFlags.Disabled, false);
				    if(found.Count >= found.MaxInstances)
				        continue;
				}
				
				//Determine if Requirements meet
				ModelRequirement failedrequirement = null;
				bool matched = MeetsRequirements(action.Requirements, out failedrequirement);
				if(matched)
				{
					//Requirements met, action can be called
					possibleactions.Add(action);
				}
				else
				{
					//Requirements not met, action can't be called
					//Unless the user wants this to be called, when the requirements aren't met
					if(this.InvalidActions && failedrequirement != null && failedrequirement.Throws)
					{
						//Note: We clone the action, and set the expected exception, just as if
						//it were an invalid action from the start.  We also set the weight of the 
						//invalid action, to the weight of the requirement, so it's not weighted
						//the same as the (positive) version that's specified at the action level
						ModelAction invalidaction	= (ModelAction)action.Clone();
						invalidaction.Exception		= failedrequirement.Exception;
						invalidaction.ExceptionId	= failedrequirement.ExceptionId;
						invalidaction.Weight		= failedrequirement.Weight;
						possibleactions.Add(invalidaction);
					}
				}
			}

			possibleactions.SortByWeightDesc();	//Sort all actions, across models
			return possibleactions;
		}
Example #5
0
		//Methods
        //FIXME: should this be public? It is difficult to extend the behavior of the engine without
        //hosting the extension in the same assembly, unless we do this.
        internal ModelActions		GetPossibleActions()
		{
			//Default - exclude: invalid, callbefore, callafter, calllast, which are handled seperatly.
			ModelActionFlags exclude = ModelActionFlags.CallBefore | ModelActionFlags.CallAfter | ModelActionFlags.CallLast;
			if(!this.InvalidActions)
				exclude |= (ModelActionFlags)ModelItemFlags.Invalid;

			//Loop through all models
			ModelActions totalactions = new ModelActions();
			foreach(Model model in this.Models)
			{
				//Ignore disabled models
				if(model.Weight == 0 || model.Disabled)
					continue;				

				totalactions.Add(model.Actions.FindFlag(exclude, false));
			}

			//Delegate
			return this.GetPossibleActions(totalactions);
		}