public ProjectBox(float projectWidth, float projectLength, float projectHeight) { // Set ProjectBox Properties this.projectWidth = projectWidth; this.projectLength = projectLength; this.projectHeight = projectHeight; // Create a model group modelGroup = new Model3DGroup(); modelGroup.SetName("ModelGroup"); // Create a mesh builder and add a box to it var meshBuilder = new MeshBuilder(false, false); meshBuilder.AddBox(new Point3D(0, 0, 0.5 * this.projectHeight), this.projectWidth, this.projectLength, this.projectHeight); // Create a mesh from the builder (and freeze it) var mesh = meshBuilder.ToMesh(true); // Create some materials var greenMaterial = MaterialHelper.CreateMaterial(Colors.YellowGreen); var redMaterial = MaterialHelper.CreateMaterial(Colors.Red); var blueMaterial = MaterialHelper.CreateMaterial(Colors.Blue); var insideMaterial = MaterialHelper.CreateMaterial(Colors.Yellow); // Add 3 models to the group (using the same mesh, that's why we had to freeze it) modelGroup.Children.Add(new GeometryModel3D { Geometry = mesh, Material = greenMaterial, BackMaterial = insideMaterial }); //modelGroup.Children.Add(new GeometryModel3D { Geometry = mesh, Transform = new TranslateTransform3D(-2, 0, 0), Material = redMaterial, BackMaterial = insideMaterial }); //modelGroup.Children.Add(new GeometryModel3D { Geometry = mesh, Transform = new TranslateTransform3D(2, 0, 0), Material = blueMaterial, BackMaterial = insideMaterial }); // Set the property, which will be bound to the Content property of the ModelVisual3D (see MainWindow.xaml) this.Model = modelGroup; }
/// <summary> /// Builds the model. /// </summary> /// <returns>A Model3D object.</returns> private Model3DGroup BuildModel() { Model3DGroup modelGroup = null; this.Dispatch(() => { modelGroup = new Model3DGroup(); modelGroup.SetName("groupModel"); int n = 0; foreach (var g in this.Groups) { int m = 0; foreach (var gm in g.CreateModels()) { if (this.Freeze) { gm.Freeze(); } gm.SetName("model_" + n.ToString() + "_" + m.ToString()); modelGroup.Children.Add(gm); m++; } n++; } if (this.Freeze) { modelGroup.Freeze(); } }); return(modelGroup); }
public Model3DGroup GetAirplaneModel() { ObjReader CurrentHelixObjReader = new ObjReader(); Model3DGroup MyModel = CurrentHelixObjReader.Read(GetExeDirectory() + "\\Resources\\Models\\plane.obj"); Transform3DGroup group = new Transform3DGroup(); group.Children.Add(new TranslateTransform3D(new Vector3D(0, 0, 0))); group.Children.Add(new ScaleTransform3D(new Vector3D(0.05, 0.05, 0.05))); group.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 0, 1), 90))); MyModel.Transform = group; this.Name = "RA" + this.GetHashCode().ToString(); Label = CreateBillboard(this.Name); MyModel.SetName(this.Name); return(MyModel); }
public DXEventManager3DSample() { InitializeComponent(); Box1Visual3D.SetName("Box1Visual3D"); BoxesGroupVisual3D.SetName("BoxesGroupVisual3D"); Box2Visual3D.SetName("Box2Visual3D"); Box3Visual3D.SetName("Box3Visual3D"); Box4Visual3D.SetName("Box4Visual3D"); Line1.SetName("Line1"); Line2.SetName("Line2"); Rectangle1.SetName("Rectangle1"); var meshGeometry3D = new Ab3d.Meshes.SphereMesh3D(centerPosition: new Point3D(0, 0, 0), radius: 5, segments: 20, generateTextureCoordinates: false).Geometry; // The following method prepare InstanceData array with data for each instance (WorldMatrix and Color) InstanceData[] instancedData = DXEnginePerformance.InstancedMeshGeometry3DTest.CreateInstancesData(center: new Point3D(0, 0, 0), size: new Size3D(200, 50, 50), modelScaleFactor: 1, xCount: 10, yCount: 3, zCount: 3, useTransparency: false); // Create InstancedGeometryVisual3D with selected meshGeometry and InstancesData _instancedMeshGeometryVisual3D = new InstancedMeshGeometryVisual3D(meshGeometry3D); _instancedMeshGeometryVisual3D.InstancesData = instancedData; _instancedMeshGeometryVisual3D.SetName("InstancedMeshGeometryVisual3D"); _instancedMeshGeometryVisual3D.Transform = new TranslateTransform3D(0, 50, 0); MainViewport3D.Children.Add(_instancedMeshGeometryVisual3D); _selectedInstanceIndex = -1; var model3DGroup = new Model3DGroup(); model3DGroup.SetName("Model3DGroup"); var frozenModel3DGroup = new Model3DGroup(); frozenModel3DGroup.SetName("FrozenModel3DGroup"); var box1Material = new DiffuseMaterial(Brushes.LightPink); var box2Material = new DiffuseMaterial(Brushes.LightCyan); var boxModel3D = Ab3d.Models.Model3DFactory.CreateBox(new Point3D(-100, 2, 25), new Size3D(60, 4, 50), box2Material); frozenModel3DGroup.Children.Add(boxModel3D); var pyramidModel3D = Ab3d.Models.Model3DFactory.CreatePyramid(new Point3D(-100, 2, 20), new Size3D(20, 20, 20), box2Material); frozenModel3DGroup.Children.Add(pyramidModel3D); for (int i = 0; i < 5; i++) { var geometryModel3D = new GeometryModel3D(meshGeometry3D, box1Material); geometryModel3D.Transform = new TranslateTransform3D(-130 + i * 15, 5, 80); geometryModel3D.SetName("GroupedSphere_" + i.ToString()); model3DGroup.Children.Add(geometryModel3D); geometryModel3D = new GeometryModel3D(meshGeometry3D, box2Material); geometryModel3D.Transform = new TranslateTransform3D(-130 + i * 15, 10, 50); geometryModel3D.SetName("FrozenGroupedSphere_" + i.ToString()); frozenModel3DGroup.Children.Add(geometryModel3D); } frozenModel3DGroup.Freeze(); MainViewport3D.Children.Add(model3DGroup.CreateModelVisual3D()); MainViewport3D.Children.Add(frozenModel3DGroup.CreateModelVisual3D()); _dxEventManager3D = new DXEventManager3D(MainDXViewportView); RegisterEventSource(Box1Visual3D); RegisterEventSource(BoxesGroupVisual3D); RegisterEventSource(Line1); RegisterEventSource(Line2); RegisterEventSource(Rectangle1); RegisterEventSource(_instancedMeshGeometryVisual3D); RegisterEventSource(model3DGroup); RegisterEventSource(frozenModel3DGroup); // Prevent TransparentPlaneVisual3D to be used by hit-testing _dxEventManager3D.RegisterExcludedVisual3D(TransparentPlaneVisual3D); this.PreviewMouseMove += delegate(object sender, MouseEventArgs args) { var position = args.GetPosition(this); MousePositionTextBlock.Text = $"Mouse pos: {position.X:0} {position.Y:0}"; }; this.PreviewMouseDown += delegate(object sender, MouseButtonEventArgs e) { var position = e.GetPosition(this); if (position == _lastMouseDownPosition) { return; } System.Diagnostics.Debug.WriteLine("Mouse position: " + position.ToString()); _lastMouseDownPosition = position; }; // IMPORTANT: // It is very important to call Dispose method on DXSceneView after the control is not used any more (see help file for more info) this.Unloaded += (sender, args) => MainDXViewportView.Dispose(); }