public void Step(ref ForcedRecoveryStepState token, int condition) { ModalEV modal = modalService.FindModalEV(entitiesDB); SetModalData(token, modal); modalService.DisplayModal(modal); }
public void Step(ref TierExchangeStepState token, int condition) { ModalEV modal = modalService.FindModalEV(entitiesDB); SetModalOptions(modal, ref token); modalService.DisplayModal(modal); }
public void Step(ref ClickImmobileCaptureStepState token, int condition) { ModalEV modal = modalService.FindModalEV(entitiesDB); SetModalOptions(modal, ref token); modalService.DisplayModal(modal); }
private void OnPressed(int entityId, PieceSide answer) { ModalEV modal = modalService.FindModalEV(entitiesDB); modal.Visibility.IsVisible.value = false; // Forcibly close confirm modal NextAction(modal, answer); }
public void Step(ref ImmobileCaptureStepState token, int condition) { ModalEV modal = modalService.FindModalEV(entitiesDB); SetModalOptions(modal); UpdateModalView(modal); }
private void NextActionCapture() { ModalEV modal = modalService.FindModalEV(entitiesDB); TileEV destinationTile = FindDestinationTile(modal); PieceEV topPieceAtDestinationTile = pieceFindService.FindTopPieceByLocation( destinationTile.Location.Location, entitiesDB).Value; PieceEV pieceToMove = FindPieceToMove(destinationTile); var captureToken = new CapturePieceStepState { PieceToCapture = topPieceAtDestinationTile, PieceToMove = pieceToMove, DestinationTile = destinationTile }; captureStackModalAnswerSequence.Next(this, ref captureToken, (int)MoveState.MOBILE_CAPTURE); }
public void Step(ref CheckmateModalStepState token, int condition) { ModalEV modal = modalService.FindModalEV(entitiesDB); TurnEV currentTurn = turnService.GetCurrentTurnEV(entitiesDB); PlayerColor victoriousPlayer = TurnService.CalcOtherTurnPlayer(currentTurn.TurnPlayer.PlayerColor); SetModalOptions(modal, victoriousPlayer); modalService.DisplayModal(modal); }
public void Step(ref ClickPieceStepState token, int condition) { ModalEV modal = modalService.FindModalEV(entitiesDB); List <PieceEV> piecesAtLocation = pieceFindService.FindPiecesByLocation( token.ClickedPiece.Location.Location, entitiesDB); SetModalOptions(modal, piecesAtLocation); modalService.DisplayModal(modal); }
private void OnPressed(int entityId, bool cancel) { ModalEV modal = modalService.FindModalEV(entitiesDB); bool continueCancelling = modal.Type.Type != ModalType.CONFIRM || modal.Type.Type != ModalType.TOWER_3RD_TIER; var token = new CancelModalStepState(); cancelModalSequence.Next(this, ref token, (int)(continueCancelling ? StepAB.A : StepAB.B)); }
private TowerAnswerState DecideNextAction(PieceEV piece) { TowerAnswerState returnValue = TowerAnswerState.CLICK_HIGHLIGHT; ModalEV modal = modalService.FindModalEV(entitiesDB); if (!piece.Tier.TopOfTower) { returnValue = TowerAnswerState.DESIGNATE_IMMOBILE_CAPTURE; } // It's possible to click non-topOfTower piece while immobile capture designated, hence the override if (modal.ImmobileCaptureState.ImmobileCaptureDesignated) { returnValue = TowerAnswerState.INITIATE_IMMOBILE_CAPTURE; } return(returnValue); }