private async UniTaskVoid PrepareQuit() { if (await quitPrompt.ShowMessage("Are you sure you want to quit?")) { Application.Quit(); Debug.Log("Game has ended!"); } }
private async UniTaskVoid PrepareToExit() { if(await quitPrompt.ShowMessage("Return to Main Menu?")) { flowManager.EndGame(); Debug.Log("Returning to menu."); } }