Example #1
0
    protected override void StartShowWindow(object[] data)
    {
        modalData           = data[0] as ModalBoxData;
        text.text           = modalData.content;
        text.alignment      = modalData.alignment;
        okBtnLabel.text     = string.IsNullOrEmpty(modalData.okName) ? "确认" : modalData.okName;
        cancelBtnLabel.text = string.IsNullOrEmpty(modalData.cancelName) ? "取消" : modalData.cancelName;

        if ((modalData.flags & Alert.OK) == Alert.OK)
        {
            okBtnLabel.transform.parent.gameObject.SetActive(true);
        }
        else
        {
            okBtnLabel.transform.parent.gameObject.SetActive(false);
        }

        if ((modalData.flags & Alert.CANCEL) == Alert.CANCEL)
        {
            cancelBtnLabel.transform.parent.gameObject.SetActive(true);
        }
        else
        {
            cancelBtnLabel.transform.parent.gameObject.SetActive(false);
        }
    }
 protected override void StartShowWindow(object[] data)
 {
     modalData       = data[0] as ModalBoxData;
     text.text       = modalData.content;
     okBtnLabel.text = string.IsNullOrEmpty(modalData.okName) ? "确认" : modalData.okName;
     rectTransform   = transform as RectTransform;
     rectTransform.anchoredPosition = new Vector2(0, -350);
 }
Example #3
0
    /// <summary>
    /// 打开一个有确认和取消按钮的模态窗口
    /// </summary>
    /// <param name="content">内容</param>
    /// <param name="flags">控件中放置的按钮。有效值为 Alert.OK、Alert.CANCEL默认值为 Alert.OK。使用按位 OR 运算符可显示多个按钮。例如,传递 (Alert.OK | Alert.CANCEL) 显示“确认”和“取消”按钮。无论按怎样的顺序指定按钮,它们始终按照以下顺序从左到右显示:“确定”,“取消”。
    /// <param name="onClickBtn">点击按钮的回调,Alert.OK 或者 Alert.CANCEL的值</param>
    /// <param name="okBtnName"></param>
    /// <param name="cancelBtnName"></param>
    public static void Show(string content, uint flags = Alert.OK, Action <uint> onClickBtn = null, string okBtnName = "", string cancelBtnName = "", TextAlignmentOptions alignment = TextAlignmentOptions.Center)
    {
        ModalBoxData data = new ModalBoxData();

        data.content    = content;
        data.flags      = flags;
        data.okName     = okBtnName;
        data.cancelName = cancelBtnName;
        data.onClick    = onClickBtn;
        data.alignment  = alignment;
        GameMainManager.instance.uiManager.OpenWindow(UISettings.UIWindowID.UIModalBox, data);
    }
Example #4
0
    /// <summary>
    /// 打开只有一个确认按钮的弹出确认框
    /// </summary>
    /// <param name="content">显示内容</param>
    /// <param name="okBtnName">确认键显示文字</param>
    /// <param name="onClickOKBtn">确认键点击回调</param>
    public static void ShowPopupBox(string content, Action onClickOKBtn = null, string okBtnName = "")
    {
        ModalBoxData data = new ModalBoxData();

        data.content = content;
        data.okName  = okBtnName;
        data.onClick = (flags) =>
        {
            if (flags == OK && onClickOKBtn != null)
            {
                onClickOKBtn();
            }
        };
        GameMainManager.instance.uiManager.OpenWindow(UISettings.UIWindowID.UIPopupModalBox, data);
    }
Example #5
0
 protected override void StartHideWindow()
 {
     modalData = null;
 }