Example #1
0
        /// <summary>
        /// 读取玩家的扩展数据
        /// </summary>
        private void LoadFromXML_PlayerExtendedData()
        {
            //参数检查
            if (string.IsNullOrEmpty(_FileNameByPlayerExtendedData))
            {
                Debug.LogError("读取玩家扩展参数失败!");
                return;
            }

            try {
                //读取XML数据
                string strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByPlayerExtendedData);
                //反序列化
                Mod_PlayerExtendedData ped = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(Mod_PlayerExtendedData)) as Mod_PlayerExtendedData;
                //赋值
                Mod_PlayerExtendedDataProxy.GetInstance().EXP     = ped.EXP;
                Mod_PlayerExtendedDataProxy.GetInstance().KillNum = ped.KillNum;
                Mod_PlayerExtendedDataProxy.GetInstance().Level   = ped.Level;
                Mod_PlayerExtendedDataProxy.GetInstance().Gold    = ped.Gold;
                Mod_PlayerExtendedDataProxy.GetInstance().Diamond = ped.Diamond;
            }
            catch {
                Debug.LogError("读取玩家扩展参数失败!");
            }
        }
Example #2
0
        /// <summary>
        /// 存储玩家的扩展数据
        /// </summary>
        private void SaveToXML_PlayerExtendedData()
        {
            //数据准备(提取属性数值)
            int exp     = _PlayerExtendedDataProxy.EXP;
            int killNum = _PlayerExtendedDataProxy.KillNum;
            int level   = _PlayerExtendedDataProxy.Level;
            int gold    = _PlayerExtendedDataProxy.Gold;
            int diamond = _PlayerExtendedDataProxy.Diamond;
            //实例化类
            Mod_PlayerExtendedData ped = new Mod_PlayerExtendedData(exp, killNum, level, gold, diamond);

            //对象序列化
            string fileData = XmlOperation.GetInstance().SerializeObject(ped, typeof(Mod_PlayerExtendedData));

            //创建XML文件,且写入
            if (!String.IsNullOrEmpty(_FileNameByPlayerExtendedData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByPlayerExtendedData, fileData);
            }
        }