public static bool ParseProgram(string path, out Program program) { program = null; int errCount; try { errCount = Parser.Parse(path, new List <string>(), out program); if (errCount != 0 || program == null) { Warning($"Parse errors detected in {path}"); return(false); } } catch (IOException e) { Warning($"Error opening file \"{path}\": {e.Message}"); return(false); } errCount = program.Resolve(); if (errCount > 0) { Warning($"Name resolution errors in {path}"); return(false); } ModSetCollector c = new ModSetCollector(); c.DoModSetAnalysis(program); return(true); }
// returns the refined dependencies for the implementation public Dictionary <Procedure, Dependencies> Run() { //check if ANY of the output has scope for refinement // TODO: move this to before the program even gets replicated! var dependUpperBnd = upperBoundDependencies[impl.Proc]; Console.WriteLine("\n-------Procedure {0}--------\n", impl.Proc.Name); Console.WriteLine("Lower bound dependency = {0}", lowerBoundDependencies[impl.Proc]); Console.WriteLine("Upper bound dependency = {0}", upperBoundDependencies[impl.Proc]); var dependLowerBnd = lowerBoundDependencies[impl.Proc]; //at least one output variable without * has a non-empty upper\lower bound var potential = dependUpperBnd.Keys.Where(x => !dependLowerBnd[x].Contains(Utils.VariableUtils.NonDetVar) && dependUpperBnd[x].Count() > dependLowerBnd[x].Count()) .Count(); if (potential == 0) { return(lowerBoundDependencies); } var refineImpl = RefineDependencyProgramCreator.CreateCheckDependencyImpl(upperBoundDependencies, lowerBoundDependencies, impl, prog); ModSetCollector c = new ModSetCollector(); c.DoModSetAnalysis(prog); //add callee ensures to procedure Declaration[] decls = new Declaration[prog.TopLevelDeclarations.Count()]; prog.TopLevelDeclarations.ToList().CopyTo(decls); // a copy is needed since AddCalleeDependencySpecs changes prog.TopLevelDeclarations decls.OfType <Procedure>().Iter(p => { if (lowerBoundDependencies.ContainsKey(p)) //the CheckDependency does not have currDependencies { AddCalleeDependencySpecs(p, lowerBoundDependencies[p]); } }); //setup inline attributes for inline upto depth k callGraph.AddEdge(refineImpl.Proc, impl.Proc); //inline all the implementations before calling Analyze SymDiffUtils.BoogieUtils.BoogieInlineUtils.InlineUptoDepth(prog, refineImpl, stackBound, RefineConsts.recursionDepth, callGraph, CommandLineOptions.Inlining.Spec); Utils.PrintProgram(prog, impl.Name + "_checkdep.bpl"); var newDepImpl = RefineDependencyChecker.Analyze(prog, lowerBoundDependencies[impl.Proc], refineImpl); lowerBoundDependencies[impl.Proc] = newDepImpl; //update the dependecy for impl only return(lowerBoundDependencies); }
private static PersistentProgram ParseAndTypeCheckProgram(string programFileName) { Program program; program = BoogieUtils.ParseProgram(programFileName); int errors = program.Resolve(); if (errors > 0) { throw new ArgumentException("Unable to resolve " + programFileName); } ModSetCollector c = new ModSetCollector(); c.DoModSetAnalysis(program); errors = program.Typecheck(); if (errors > 0) { throw new ArgumentException("Unable to typecheck " + programFileName); } PersistentProgram persistentProgram = new PersistentProgram(program); return(persistentProgram); }
public static int Main(string[] args) { // Debug log output goes to standard error. Debug.Listeners.Add(new ExceptionThrowingTextWritierTraceListener(Console.Error)); // FIXME: Urgh... we are forced to use Boogie's command line // parser becaue the Boogie program resolver/type checker // is dependent on the parser being used...EURGH! CommandLineOptions.Install(new Microsoft.Boogie.CommandLineOptions()); var options = new CmdLineOpts(); if (!CommandLine.Parser.Default.ParseArguments(args, options)) { Console.Error.WriteLine("Failed to parse args"); ExitWith(ExitCode.COMMAND_LINE_ERROR); } if (options.boogieProgramPath == null) { Console.Error.WriteLine("A boogie program must be specified. See --help"); ExitWith(ExitCode.COMMAND_LINE_ERROR); } if (!File.Exists(options.boogieProgramPath)) { Console.WriteLine("Boogie program \"" + options.boogieProgramPath + "\" does not exist"); ExitWith(ExitCode.COMMAND_LINE_ERROR); } // Load Boogie program Program program = null; int errors = Microsoft.Boogie.Parser.Parse(options.boogieProgramPath, /*defines=*/ new List <string>(), out program); if (errors != 0) { Console.WriteLine("Failed to parse"); ExitWith(ExitCode.PARSE_ERROR); } errors = program.Resolve(); if (errors != 0) { Console.WriteLine("Failed to resolve."); ExitWith(ExitCode.RESOLVE_ERROR); } if (options.useModSetTransform > 0) { // This is useful for Boogie Programs produced by the GPUVerify tool that // have had instrumentation added that invalidates the modset attached to // procedures. By running the analysis we may modify the modsets attached to // procedures in the program to be correct so that Boogie's Type checker doesn't // produce an error. var modsetAnalyser = new ModSetCollector(); modsetAnalyser.DoModSetAnalysis(program); } errors = program.Typecheck(); if (errors != 0) { Console.WriteLine("Failed to Typecheck."); ExitWith(ExitCode.TYPECHECK_ERROR); } // Start building passes var PM = new Symbooglix.Transform.PassManager(); if (options.PassNames == null) { Console.Error.WriteLine("At least one pass must be specified"); ExitWith(ExitCode.COMMAND_LINE_ERROR); } // Add the requested passes to the PassManager foreach (var passName in options.PassNames) { try { var newPass = PBuilder.GetPass(passName, options); PM.Add(newPass); } catch (NonExistantPassException) { Console.Error.WriteLine("Pass {0} does not exist", passName); } } PM.BeforePassRun += delegate(Object passManager, Transform.PassManager.PassManagerEventArgs eventArgs) { Console.ForegroundColor = ConsoleColor.Red; Console.Error.WriteLine("Running pass " + eventArgs.ThePass.GetName()); Console.ResetColor(); if (options.EmitProgramBefore) { Console.Error.WriteLine("**** Program before pass:"******"**** END Program before pass"); } }; PM.AfterPassRun += delegate(Object passManager, Transform.PassManager.PassManagerEventArgs eventArgs) { Console.ForegroundColor = ConsoleColor.Green; Console.Error.WriteLine("Finished running pass " + eventArgs.ThePass.GetName()); Console.ResetColor(); if (options.EmitProgramAfter) { Console.Error.WriteLine("**** Program after pass:"******"**** END Program after pass:"******"Writing output to stdout"); Symbooglix.Util.ProgramPrinter.Print(program, Console.Out, /*pretty=*/ true, Symbooglix.Util.ProgramPrinter.PrintType.UNSTRUCTURED_ONLY); } else { // Write to file Console.Error.WriteLine("Writing output to {0}", options.OutputPath); using (var TW = new StreamWriter(options.OutputPath)) { Symbooglix.Util.ProgramPrinter.Print(program, TW, /*pretty=*/ true, Symbooglix.Util.ProgramPrinter.PrintType.UNSTRUCTURED_ONLY); } } return((int)ExitCode.SUCCESS); }
public static int RealMain(String[] args) { // Debug log output goes to standard error. Debug.Listeners.Add(new ExceptionThrowingTextWritierTraceListener(Console.Error)); // FIXME: Urgh... we are forced to use Boogie's command line // parser becaue the Boogie program resolver/type checker // is dependent on the parser being used...EURGH! CommandLineOptions.Install(new Microsoft.Boogie.CommandLineOptions()); var options = new CmdLineOpts(); if (!CommandLine.Parser.Default.ParseArguments(args, options)) { Console.WriteLine("Failed to parse args"); ExitWith(ExitCode.COMMAND_LINE_ERROR); } if (options.boogieProgramPath == null) { Console.WriteLine("A boogie program must be specified. See --help"); ExitWith(ExitCode.COMMAND_LINE_ERROR); } if (!File.Exists(options.boogieProgramPath)) { Console.WriteLine("Boogie program \"" + options.boogieProgramPath + "\" does not exist"); ExitWith(ExitCode.COMMAND_LINE_ERROR); } Program program = null; if (options.Defines != null) { foreach (var define in options.Defines) { Console.WriteLine("Adding define \"" + define + "\" to Boogie parser"); } } int errors = Microsoft.Boogie.Parser.Parse(options.boogieProgramPath, options.Defines, out program); if (errors != 0) { Console.WriteLine("Failed to parse"); ExitWith(ExitCode.PARSE_ERROR); } errors = program.Resolve(); if (errors != 0) { Console.WriteLine("Failed to resolve."); ExitWith(ExitCode.RESOLVE_ERROR); } if (options.useModSetTransform > 0) { // This is useful for Boogie Programs produced by the GPUVerify tool that // have had instrumentation added that invalidates the modset attached to // procedures. By running the analysis we may modify the modsets attached to // procedures in the program to be correct so that Boogie's Type checker doesn't // produce an error. var modsetAnalyser = new ModSetCollector(); modsetAnalyser.DoModSetAnalysis(program); } errors = program.Typecheck(); if (errors != 0) { Console.WriteLine("Failed to Typecheck."); ExitWith(ExitCode.TYPECHECK_ERROR); } IStateScheduler scheduler = GetScheduler(options); // Limit Depth if necessary if (options.MaxDepth >= 0) { scheduler = new LimitExplicitDepthScheduler(scheduler, options.MaxDepth); Console.WriteLine("Using Depth limit:{0}", options.MaxDepth); } if (options.FailureLimit < 0) { Console.Error.WriteLine("FailureLimit must be >= 0"); ExitWith(ExitCode.COMMAND_LINE_ERROR); } Console.WriteLine("Using Scheduler: {0}", scheduler.ToString()); var nonSpeculativeterminationCounter = new TerminationCounter(TerminationCounter.CountType.ONLY_NON_SPECULATIVE); var speculativeTerminationCounter = new TerminationCounter(TerminationCounter.CountType.ONLY_SPECULATIVE); IExprBuilder builder = new SimpleExprBuilder(/*immutable=*/ true); ISymbolicPool symbolicPool = null; if (options.useSymbolicPoolCache > 0) { throw new Exception("DON'T USE THIS. IT'S BROKEN"); symbolicPool = new CachingSymbolicPool(); } else { symbolicPool = new SimpleSymbolicPool(); } Console.WriteLine("Using Symbolic Pool: {0}", symbolicPool.ToString()); if (options.useConstantFolding > 0) { if (options.ConstantCaching > 0) { Console.WriteLine("Using ConstantCachingExprBuilder"); builder = new ConstantCachingExprBuilder(builder); } builder = new ConstantFoldingExprBuilder(builder); } // Destroy the solver when we stop using it using (var solver = BuildSolverChain(options)) { Executor executor = new Executor(program, scheduler, solver, builder, symbolicPool); executor.ExecutorTimeoutReached += delegate(object sender, Executor.ExecutorTimeoutReachedArgs eventArgs) { TimeoutHit = true; // Record so we can set the exitcode appropriately later Console.Error.WriteLine("Timeout hit. Trying to kill Executor (may wait for solver)"); }; // Check all implementations exist and build list of entry points to execute var entryPoints = new List <Implementation>(); // This is specific to GPUVerify if (options.gpuverifyEntryPoints) { var kernels = program.TopLevelDeclarations.OfType <Implementation>().Where(impl => QKeyValue.FindBoolAttribute(impl.Attributes, "kernel")); foreach (var kernel in kernels) { entryPoints.Add(kernel); } if (entryPoints.Count() == 0) { Console.WriteLine("Could not find any kernel entry points"); ExitWith(ExitCode.ENTRY_POINT_NOT_FOUND_ERROR); } } else { // Set main as default. if (options.entryPoints == null) { options.entryPoints = new List <string>() { "main" } } ; foreach (var implString in options.entryPoints) { Implementation entry = program.TopLevelDeclarations.OfType <Implementation>().Where(i => i.Name == implString).FirstOrDefault(); if (entry == null) { Console.WriteLine("Could not find implementation \"" + implString + "\" to use as entry point"); ExitWith(ExitCode.ENTRY_POINT_NOT_FOUND_ERROR); } entryPoints.Add(entry); } } if (options.useInstructionPrinter) { Console.WriteLine("Installing instruction printer"); var instrPrinter = new InstructionPrinter(Console.Out); instrPrinter.Connect(executor); } if (options.useCallSequencePrinter) { Console.WriteLine("Installing call sequence printer"); var callPrinter = new CallPrinter(Console.Out); callPrinter.Connect(executor); } if (options.gotoAssumeLookAhead > 0) { executor.UseGotoLookAhead = true; } else { executor.UseGotoLookAhead = false; } if (options.ForkAtPredicatedAssign) { executor.UseForkAtPredicatedAssign = true; } if (options.CheckEntryRequires > 0) { executor.CheckEntryRequires = true; } else { Console.WriteLine("Warning: Requires at the entry point are not being checked"); executor.CheckEntryRequires = false; } if (options.CheckEntryAxioms > 0) { executor.CheckEntryAxioms = true; } else { Console.WriteLine("Warning: Axioms are not being checked"); executor.CheckEntryAxioms = false; } if (options.CheckUniqueVariableDecls > 0) { executor.CheckUniqueVariableDecls = true; } else { Console.WriteLine("Warning: Unique variables are not being checked"); executor.CheckUniqueVariableDecls = false; } if (options.GlobalDDE > 0) { executor.UseGlobalDDE = true; Console.WriteLine("WARNING: Using GlobalDDE. This may remove unsatisfiable axioms"); } else { executor.UseGlobalDDE = false; } // Just print a message about break points for now. executor.BreakPointReached += BreakPointPrinter.handleBreakPoint; // Write to the console about context changes var contextChangeReporter = new ContextChangedReporter(); contextChangeReporter.Connect(executor); var stateHandler = new TerminationConsoleReporter(); stateHandler.Connect(executor); nonSpeculativeterminationCounter.Connect(executor); speculativeTerminationCounter.Connect(executor); if (options.FileLogging > 0) { SetupFileLoggers(options, executor, solver); } SetupTerminationCatchers(executor); ApplyFilters(executor, options); if (options.FailureLimit > 0) { var failureLimiter = new FailureLimiter(options.FailureLimit); failureLimiter.Connect(executor); Console.WriteLine("Using failure limit of {0}", options.FailureLimit); } try { // Supply our own PassManager for preparation so we can hook into its events executor.PreparationPassManager = GetPassManager(options); foreach (var entryPoint in entryPoints) { Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("Entering Implementation " + entryPoint.Name + " as entry point"); Console.ResetColor(); executor.Run(entryPoint, options.timeout); } } catch (InitialStateTerminated) { if (options.CatchExceptions == 0) { throw; } Console.ForegroundColor = ConsoleColor.Red; Console.Error.WriteLine("The initial state terminated. Execution cannot continue"); Console.ResetColor(); ExitWith(ExitCode.INITIAL_STATE_TERMINATED); } catch (RecursiveFunctionDetectedException rfdException) { if (options.CatchExceptions == 0) { throw; } Console.ForegroundColor = ConsoleColor.Red; Console.Error.WriteLine("Detected the following recursive functions"); foreach (var function in rfdException.Functions) { Console.Error.Write(function.Name + ": "); if (function.Body != null) { Console.Error.WriteLine(function.Body.ToString()); } if (function.DefinitionAxiom != null) { Console.Error.WriteLine(function.DefinitionAxiom.Expr.ToString()); } } Console.ResetColor(); ExitWith(ExitCode.RECURSIVE_FUNCTIONS_FOUND_ERROR); } catch (OutOfMemoryException e) { if (options.CatchExceptions == 0) { throw; } Console.Error.WriteLine("Ran out of memory!"); Console.Error.WriteLine(e.ToString()); ExitWith(ExitCode.OUT_OF_MEMORY); } catch (NotImplementedException e) { if (options.CatchExceptions == 0) { throw; } Console.Error.WriteLine("Feature not implemented!"); Console.Error.WriteLine(e.ToString()); ExitWith(ExitCode.NOT_IMPLEMENTED_EXCEPTION); } catch (NotSupportedException e) { if (options.CatchExceptions == 0) { throw; } Console.Error.WriteLine("Feature not supported!"); Console.Error.WriteLine(e.ToString()); ExitWith(ExitCode.NOT_SUPPORTED_EXCEPTION); } Console.WriteLine("Finished executing"); DumpStats(executor, solver, nonSpeculativeterminationCounter, speculativeTerminationCounter); } if (TimeoutHit) { ExitWith(nonSpeculativeterminationCounter.NumberOfFailures > 0 ? ExitCode.ERRORS_TIMEOUT : ExitCode.NO_ERRORS_TIMEOUT); throw new InvalidOperationException("Unreachable"); } var exitCode = nonSpeculativeterminationCounter.NumberOfFailures > 0 ? ExitCode.ERRORS_NO_TIMEOUT : ExitCode.NO_ERRORS_NO_TIMEOUT; if (exitCode == ExitCode.NO_ERRORS_NO_TIMEOUT) { // If no errors were found we may need to pick a different exit code // because path exploration may not have been exhaustive due to speculative paths // or hitting a bound. This isn't perfect because we may hit a bound and have speculative // paths so we could use either exit code in this case. if (nonSpeculativeterminationCounter.DisallowedSpeculativePaths > 0 || speculativeTerminationCounter.NumberOfTerminatedStates > 0) { exitCode = ExitCode.NO_ERRORS_NO_TIMEOUT_BUT_FOUND_SPECULATIVE_PATHS; Console.WriteLine("NOTE: Bugs may have been missed!"); } else if (nonSpeculativeterminationCounter.DisallowedPathDepths > 0) { exitCode = ExitCode.NO_ERRORS_NO_TIMEOUT_BUT_HIT_BOUND; Console.WriteLine("NOTE: Bugs may have been missed!"); } } ExitWith(exitCode); return((int)exitCode); // This is required to keep the compiler happy. }