/// <summary> /// Build a mod file at the given path from the current <see cref="Project"/>. /// </summary> /// <param name="p_strPath">The file path at which to build the mod.</param> protected void BuildMod(string p_strPath) { if (!Validate()) { return; } if ((Warnings.Count > 0) && !GetIgnoreWarnings()) { return; } //save project string strProjectPath = ModProject.FilePath; if (String.IsNullOrEmpty(strProjectPath)) { strProjectPath = GetProjectSavePath(); } if (String.IsNullOrEmpty(strProjectPath)) { return; } ModProject.Save(strProjectPath); if (String.IsNullOrEmpty(p_strPath)) { p_strPath = GetNewModSavePath(); } if (!String.IsNullOrEmpty(p_strPath)) { ModBuilder.PackageMod(p_strPath, ModProject); ModPackingStarted(this, new EventArgs <IBackgroundTask>(ModBuilder)); } }
/// <summary> /// Saves the mod packaging <see cref="Project"/> to the given path. /// </summary> /// <param name="p_strPath">The file path to which to save the <see cref="Project"/>.</param> protected void SaveProject(string p_strPath) { if (String.IsNullOrEmpty(p_strPath)) { p_strPath = ModProject.FilePath; } if (String.IsNullOrEmpty(p_strPath)) { p_strPath = GetProjectSavePath(); } if (!String.IsNullOrEmpty(p_strPath)) { ModProject.Save(p_strPath); } }