private void ModifyHit(Player player, ref int damage, ref float knockBack, ref bool crit) { ModPlayerFists mpf = player.GetModPlayer <ModPlayerFists>(); if (AltStats(player)) { mpf.ConsumeCombo(player); damage *= 2; knockBack *= 1.2f; } }
private void ModifyHit(Player player, ref int damage, ref float knockBack, ref bool crit) { ModPlayerFists mpf = player.GetModPlayer <ModPlayerFists>(); if (AltStats(player)) { mpf.ConsumeCombo(player); damage *= 2; knockBack *= 1.2f; } }