Example #1
0
        /// <summary>
        /// A simple constructor that initializes the object with the given dependencies.
        /// </summary>
        /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
        /// <param name="p_gmrInstalledGames">The registry of insalled games.</param>
        /// <param name="p_gmdGameMode">The game mode currently being managed.</param>
        /// <param name="p_mrpModRepository">The repository we are logging in to.</param>
        /// <param name="p_dmtMonitor">The download monitor to use to track task progress.</param>
        /// <param name="p_umgUpdateManager">The update manager to use to perform updates.</param>
        /// <param name="p_mmgModManager">The <see cref="ModManager"/> to use to manage mods.</param>
        /// <param name="p_pmgPluginManager">The <see cref="PluginManager"/> to use to manage plugins.</param>
        public MainFormVM(IEnvironmentInfo p_eifEnvironmentInfo, GameModeRegistry p_gmrInstalledGames, IGameMode p_gmdGameMode, IModRepository p_mrpModRepository, DownloadMonitor p_dmtMonitor, ActivateModsMonitor p_ammMonitor, UpdateManager p_umgUpdateManager, ModManager p_mmgModManager, IPluginManager p_pmgPluginManager)
        {
            EnvironmentInfo = p_eifEnvironmentInfo;
            GameMode        = p_gmdGameMode;
            GameMode.GameLauncher.GameLaunching += new CancelEventHandler(GameLauncher_GameLaunching);
            ModManager    = p_mmgModManager;
            ModRepository = p_mrpModRepository;
            UpdateManager = p_umgUpdateManager;
            ModManagerVM  = new ModManagerVM(p_mmgModManager, p_eifEnvironmentInfo.Settings, p_gmdGameMode.ModeTheme);
            if (GameMode.UsesPlugins)
            {
                PluginManagerVM = new PluginManagerVM(p_pmgPluginManager, p_eifEnvironmentInfo.Settings, p_gmdGameMode);
            }
            DownloadMonitorVM     = new DownloadMonitorVM(p_dmtMonitor, p_eifEnvironmentInfo.Settings, p_mmgModManager, p_mrpModRepository);
            ActivateModsMonitorVM = new ActivateModsMonitorVM(p_ammMonitor, p_eifEnvironmentInfo.Settings, p_mmgModManager);
            HelpInfo = new HelpInformation(p_eifEnvironmentInfo);

            GeneralSettingsGroup gsgGeneralSettings = new GeneralSettingsGroup(p_eifEnvironmentInfo);

            foreach (IModFormat mftFormat in p_mmgModManager.ModFormats)
            {
                gsgGeneralSettings.AddFileAssociation(mftFormat.Extension, mftFormat.Name);
            }

            ModOptionsSettingsGroup mosModOptions = new ModOptionsSettingsGroup(p_eifEnvironmentInfo);

            List <ISettingsGroupView> lstSettingGroups = new List <ISettingsGroupView>();

            lstSettingGroups.Add(new GeneralSettingsPage(gsgGeneralSettings));
            lstSettingGroups.Add(new ModOptionsPage(mosModOptions));
            DownloadSettingsGroup dsgDownloadSettings = new DownloadSettingsGroup(p_eifEnvironmentInfo, ModRepository);

            lstSettingGroups.Add(new DownloadSettingsPage(dsgDownloadSettings));

            if (p_gmdGameMode.SettingsGroupViews != null)
            {
                lstSettingGroups.AddRange(p_gmdGameMode.SettingsGroupViews);
            }

            SettingsFormVM = new SettingsFormVM(p_gmdGameMode, p_eifEnvironmentInfo, lstSettingGroups);

            UpdateCommand = new Command("Update", String.Format("Update {0}", EnvironmentInfo.Settings.ModManagerName), UpdateProgramme);
            LogoutCommand = new Command("Logout", "Logout", Logout);

            List <Command>             lstChangeGameModeCommands = new List <Command>();
            List <IGameModeDescriptor> lstSortedModes            = new List <IGameModeDescriptor>(p_gmrInstalledGames.RegisteredGameModes);

            lstSortedModes.Sort((x, y) => x.Name.CompareTo(y.Name));
            foreach (IGameModeDescriptor gmdInstalledGame in lstSortedModes)
            {
                string strId          = gmdInstalledGame.ModeId;
                string strName        = gmdInstalledGame.Name;
                string strDescription = String.Format("Change game to {0}", gmdInstalledGame.Name);
                Image  imgCommandIcon = new Icon(gmdInstalledGame.ModeTheme.Icon, 32, 32).ToBitmap();
                lstChangeGameModeCommands.Add(new Command(strId, strName, strDescription, imgCommandIcon, () => ChangeGameMode(strId), true));
            }
            lstChangeGameModeCommands.Add(new Command("Change Default Game...", "Change Default Game", () => ChangeGameMode(CHANGE_DEFAULT_GAME_MODE)));
            lstChangeGameModeCommands.Add(new Command("Rescan Installed Games...", "Rescan Installed Games", () => ChangeGameMode(RESCAN_INSTALLED_GAMES)));
            ChangeGameModeCommands = lstChangeGameModeCommands;
        }
		/// <summary>
		/// A sinmple consturctor that initializes teh object with the given values.
		/// </summary>
		/// <param name="p_mosSettings">The settings group whose settings will be editable with this view.</param>
		public ModOptionsPage(ModOptionsSettingsGroup p_mosSettings)
		{
			SettingsGroup = p_mosSettings;
			InitializeComponent();

			cbxModCompression.DataSource = p_mosSettings.ModCompressionLevels;
			cbxModFormat.DataSource = p_mosSettings.ModCompressionFormats;
			BindingHelper.CreateFullBinding(cbxModCompression, () => cbxModCompression.SelectedItem, p_mosSettings, () => p_mosSettings.ModCompressionLevel);
			BindingHelper.CreateFullBinding(cbxModFormat, () => cbxModFormat.SelectedItem, p_mosSettings, () => p_mosSettings.ModCompressionFormat);
		}
        /// <summary>
        /// A sinmple consturctor that initializes teh object with the given values.
        /// </summary>
        /// <param name="p_mosSettings">The settings group whose settings will be editable with this view.</param>
        public ModOptionsPage(ModOptionsSettingsGroup p_mosSettings)
        {
            SettingsGroup = p_mosSettings;
            InitializeComponent();

            cbxModCompression.DataSource = p_mosSettings.ModCompressionLevels;
            cbxModFormat.DataSource      = p_mosSettings.ModCompressionFormats;
            BindingHelper.CreateFullBinding(cbxModCompression, () => cbxModCompression.SelectedItem, p_mosSettings, () => p_mosSettings.ModCompressionLevel);
            BindingHelper.CreateFullBinding(cbxModFormat, () => cbxModFormat.SelectedItem, p_mosSettings, () => p_mosSettings.ModCompressionFormat);
        }