private void OnTimeOfDayChanged(object sender, EventArgsIntChanged inTime)
 {
     ModLogging.Log("Time of day has changed!");
     if (_outside && !IsDarkness())
     {
         ModLogging.Log("Vulnerable To Damage!");
         _underlyingCharacter.Stamina -= SunDamagePerCycle;
     }
 }
 private void OnLocationChanged(object sender, EventArgsCurrentLocationChanged eventArgs)
 {
     ModLogging.Log("LocationChanged!");
     _outside = eventArgs.NewLocation.isOutdoors;
 }