static ModLocalContent CreateLocal(Game game, string x) { var modLocalContent = new ModLocalContent(x.ToLower(), game.Id, new BasicInstallInfo()); game.Contents.Add(modLocalContent); return(modLocalContent); }
public void Test() { var c = new ModLocalContent("@testmod", Guid.Empty, "1.0"); var act2 = new Action(() => c.PackageName = ""); act2.ShouldThrow <Exception>(); //var act = new Action(() => c.Name = ""); //act.ShouldThrow<Exception>(); }