private CraftTree.Type CreateCustomTree() { ModCraftTreeRoot rootNode = CraftTreeHandler.CreateCustomCraftTreeAndType(NameID, out CraftTree.Type craftType); rootNode.AddCraftingNode(TechType.ReactorRod); rootNode.AddCraftingNode(nuclearModule.TechType); rootNode.AddModdedCraftingNode("RReactorRodDUMMY"); // Refill nuclear reactor rod rootNode.AddModdedCraftingNode("CyNukeUpgrade1"); // Cyclops Nuclear Reactor Enhancer Mk1 rootNode.AddModdedCraftingNode("CyNukeUpgrade2"); // Cyclops Nuclear Reactor Enhancer Mk2 return(craftType); }
private void CreateCustomTree(out CraftTree.Type craftType) { ModCraftTreeRoot rootNode = CraftTreeHandler.CreateCustomCraftTreeAndType(NameID, out craftType); rootNode.AddCraftingNode(CyclopsModule.NuclearChargerID); rootNode.AddCraftingNode(CyclopsModule.RefillNuclearModuleID); rootNode.AddCraftingNode(TechType.ReactorRod); rootNode.AddModdedCraftingNode("RReactorRodDUMMY"); }