private void GenerateEvilAlt(int num4, int num5, List <ModBiome> allBiome) { if (CurrentEvil == VanillaBiome.Corruption.ToString() || CurrentEvil == VanillaBiome.Crimson.ToString()) { WorldGen.GERunner(num4, 0, (float)(3 * -(float)num5), 5f, false); return; } ModBiome biome = allBiome.Single(i => i.BiomeName == CurrentEvil); }
public UIMenuButton GenerateButton(ModBiome biome) { UIMenuButton button = new UIMenuButton(biome.BiomeName, 5, 5); button.SetChangingSize(0.6f, 0.8f); button.OnClick += (evt, element) => { BiomeWorld.currentEvil = biome.BiomeName; BiomeWorld.PendingEvil = biome.BiomeName; Main.menuMode = 7; }; return(button); }