public void ReadNetFieldExportTest(byte[] rawData) { using var ms = new MemoryStream(rawData); using var archive = new Unreal.Core.BinaryReader(ms) { EngineNetworkVersion = EngineNetworkVersionHistory.HISTORY_OPTIONALLY_QUANTIZE_SPAWN_INFO, NetworkVersion = NetworkVersionHistory.HISTORY_CHARACTER_MOVEMENT_NOINTERP, ReplayHeaderFlags = ReplayHeaderFlags.HasStreamingFixes }; var reader = new MockReplayReader(); reader.ReadNetFieldExport(archive); Assert.True(archive.AtEnd()); Assert.False(archive.IsError); }