public void ReadNetFieldExportTest(byte[] rawData)
        {
            using var ms      = new MemoryStream(rawData);
            using var archive = new Unreal.Core.BinaryReader(ms)
                  {
                      EngineNetworkVersion = EngineNetworkVersionHistory.HISTORY_OPTIONALLY_QUANTIZE_SPAWN_INFO,
                      NetworkVersion       = NetworkVersionHistory.HISTORY_CHARACTER_MOVEMENT_NOINTERP,
                      ReplayHeaderFlags    = ReplayHeaderFlags.HasStreamingFixes
                  };

            var reader = new MockReplayReader();

            reader.ReadNetFieldExport(archive);
            Assert.True(archive.AtEnd());
            Assert.False(archive.IsError);
        }