/* Bows actually take two turns to shoot, so the skill gain multiplier should be double. */ public override TimeSpan GetSwingDelay(MobileEntity entity) { return(entity.GetRoundDelay(0.75)); }
/// <summary> /// Initializes a new instance of the <see cref="BalmTimer"/> class. /// </summary> public BalmTimer(MobileEntity entity, int healthPerTick = 14) : base(TimeSpan.Zero, entity.GetRoundDelay(1d / 3d)) { _entity = entity; _healthPerTick = healthPerTick; }
/// <summary> /// Gets the swing delay for this <see cref="Gauntlets"/> for <see cref="MobileEntity"/>. /// </summary> public virtual TimeSpan GetSwingDelay(MobileEntity entity) { return(entity.GetRoundDelay()); }