private void Awake() { mMob = GetComponent <Mob_FlowerBat>(); status = GetComponent <StatusEffect_Object>(); RandomMoveTask = GetComponent <FlowerBat_Task_RandomMove>(); HangTask = GetComponent <FlowerBat_Task_Hang>(); JPS_FollowTask = GetComponent <FlyingMob_JPS_Task_Follow>(); AttackTask = GetComponent <FlowerBat_Task_Attack>(); FleeTask = GetComponent <FlowerBat_Task_Flee>(); }
protected override void Awake() { base.Awake(); mMob = GetComponent <Mob_FlowerBat>(); }
private void Awake() { mMob = GetComponent <Mob_FlowerBat>(); }
private void Awake() { mHangWalls = HangWalls; mMob = GetComponent <Mob_FlowerBat>(); mCeilingCoolTimeT = CeilingCoolTime; }