Example #1
0
 private void Awake()
 {
     mMob           = GetComponent <Mob_FlowerBat>();
     status         = GetComponent <StatusEffect_Object>();
     RandomMoveTask = GetComponent <FlowerBat_Task_RandomMove>();
     HangTask       = GetComponent <FlowerBat_Task_Hang>();
     JPS_FollowTask = GetComponent <FlyingMob_JPS_Task_Follow>();
     AttackTask     = GetComponent <FlowerBat_Task_Attack>();
     FleeTask       = GetComponent <FlowerBat_Task_Flee>();
 }
 protected override void Awake()
 {
     base.Awake();
     mMob = GetComponent <Mob_FlowerBat>();
 }
Example #3
0
 private void Awake()
 {
     mMob = GetComponent <Mob_FlowerBat>();
 }
Example #4
0
 private void Awake()
 {
     mHangWalls        = HangWalls;
     mMob              = GetComponent <Mob_FlowerBat>();
     mCeilingCoolTimeT = CeilingCoolTime;
 }