public override void Serialize(MoSerializer archive) { archive.Serialize(new Vector3Wrapper(Position)); archive.Serialize(new QuaternionWrapper(Quaternion)); archive.WriteByte((byte)(IsSaved ? 0 : 1)); archive.WriteByte((byte)(IsPhysicsEnabled ? 0 : 1)); archive.WriteByte((byte)(IsRowSelected ? 1 : 0)); }
internal override void SerializeKeyFrame(MoSerializer archive) { archive.Serialize(Value.Interpolation); archive.Serialize(new Vector3Wrapper(Value.Position)); archive.Serialize(new QuaternionWrapper(Value.Quaternion)); archive.WriteByte((byte)(IsSelected ? 1 : 0)); archive.WriteByte((byte)(Value.IsPhysicsEnabled ? 0 : 1)); }
public override void Serialize(MoSerializer archive) { archive.WriteByte((byte)(IsRepeating ? 1 : 0)); archive.WriteByte((byte)(IsStayingAtStoppedFrame ? 1 : 0)); archive.WriteByte((byte)(IsStartingFromCurrentFrame ? 1 : 0)); archive.WriteInt32(StartFrameIndex); archive.WriteInt32(EndFrameIndex); }
public override void Serialize(MoSerializer archive) { byte data = (byte)((int)(100 - 100 * Opacity) << 1); data |= (byte)(IsVisible ? 1 : 0); archive.WriteByte(data); archive.WriteInt32(ExternalParent.ModelIndex); archive.WriteInt32(ExternalParent.BoneIndex); archive.Serialize(new Vector3Wrapper(Position)); archive.Serialize(new Vector3Wrapper(Rotation)); archive.WriteSingle(Scale); archive.WriteByte((byte)(IsShadowEnabled ? 1 : 0)); }
public override void Serialize(MoSerializer archive) { archive.WriteByte((byte)(IsVisible ? 1 : 0)); foreach (bool status in IKEnabled) { archive.WriteByte((byte)(status ? 1 : 0)); } foreach (var item in ExternalParentBoneStatuses) { new BoneReferenceWrapper(item).Serialize(archive); } }
internal override void SerializeKeyFrameValue(MoSerializer archive) { archive.WriteByte((byte)(Value.IsNoiseEnabled ? 1 : 0)); archive.WriteInt32(Value.NoiseAmount); archive.WriteSingle(Value.Acceleration); archive.Serialize(new Vector3Wrapper(Value.Direction)); }
public override void Serialize(MoSerializer archive) { archive.Serialize(new PointWrapper(Position)); archive.WriteSingle(Scale); archive.WriteByteString(Path, 256); archive.WriteByte((byte)(IsVisible ? 1 : 0)); }
public override void Serialize(MoSerializer archive) { archive.Serialize(new Vector3Wrapper(CenterPosition)); archive.Serialize(new Vector3Wrapper(OffsetPosition)); archive.Serialize(new Vector3Wrapper(Rotation)); archive.WriteByte((byte)(IsPerspectiveEnabled ? 0 : 1)); }
public override void Serialize(MoSerializer archive) { archive.WriteByte(Index); archive.WriteByteString(Name, 100); archive.WriteByteString(Path, 256); archive.WriteByte(RenderingOrder); if (!InitialKeyFrame.IsInitialKeyFrame) { throw new InvalidOperationException("IsInitial property of InitialKeyFrame must be true."); } archive.Serialize(InitialKeyFrame); archive.SerializeList(KeyFrames); archive.Serialize(CurrentStatus); archive.WriteByte((byte)(IsAdditiveBlending ? 1 : 0)); }
public override void Serialize(MoSerializer archive) { archive.WriteSingle(Acceleration); archive.WriteInt32(NoiseAmount); archive.Serialize(new Vector3Wrapper(Direction)); archive.WriteByte((byte)(IsNoiseEnabled ? 1 : 0)); }
public override void Serialize(MoSerializer archive) { archive.WriteInt32(KeyFrameIndex); archive.WriteSingle(-Distance); archive.Serialize(new Vector3Wrapper(Position)); archive.Serialize(new Vector3Wrapper(new Vector3(-Rotation.X, Rotation.Y, Rotation.Z))); archive.Serialize(Interpolation); archive.WriteInt32(AngleOfView); archive.WriteByte((byte)(IsPerspectiveEnabled ? 0 : 1)); }
internal override void SerializeKeyFrameValue(MoSerializer archive) { archive.WriteSingle(-Distance); archive.Serialize(new Vector3Wrapper(Value.CenterPosition)); archive.Serialize(new Vector3Wrapper(new Vector3(-Value.Rotation.X, Value.Rotation.Y, Value.Rotation.Z))); archive.WriteInt32(FollowingBone.ModelIndex); archive.WriteInt32(FollowingBone.BoneIndex); archive.Serialize(Interpolation); archive.WriteByte((byte)(Value.IsPerspectiveEnabled ? 0 : 1)); archive.WriteInt32(AngleOfView); }
public override void Serialize(MoSerializer archive) { archive.WriteByte((byte)(IsEnabled ? 1 : 0)); archive.Serialize(CurrentStatus); if (!InitialKeyFrame.IsInitialKeyFrame) { throw new InvalidOperationException("IsInitial property of InitialKeyFrame must be true."); } archive.Serialize(InitialKeyFrame); archive.SerializeList(KeyFrames); }
public override void Serialize(MoSerializer archive) { archive.WriteByte((byte)(Camera ? 1 : 0)); archive.WriteByte((byte)(Light ? 1 : 0)); archive.WriteByte((byte)(Accessory ? 1 : 0)); archive.WriteByte((byte)(Bone ? 1 : 0)); archive.WriteByte((byte)(Morph ? 1 : 0)); archive.WriteByte((byte)(SelfShadow ? 1 : 0)); }
public override void Serialize(MoSerializer archive) { // I hate this... archive.WriteByte(X.First.X); archive.WriteByte(Y.First.X); archive.WriteByte(0); archive.WriteByte(0); archive.WriteByte(X.First.Y); archive.WriteByte(Y.First.Y); archive.WriteByte(Z.First.Y); archive.WriteByte(R.First.Y); archive.WriteByte(X.Second.X); archive.WriteByte(Y.Second.X); archive.WriteByte(Z.Second.X); archive.WriteByte(R.Second.X); archive.WriteByte(X.Second.Y); archive.WriteByte(Y.Second.Y); archive.WriteByte(Z.Second.Y); archive.WriteByte(R.Second.Y); archive.WriteByte(Y.First.X); archive.WriteByte(Z.First.X); archive.WriteByte(R.First.X); archive.WriteByte(X.First.Y); archive.WriteByte(Y.First.Y); archive.WriteByte(Z.First.Y); archive.WriteByte(R.First.Y); archive.WriteByte(X.Second.X); archive.WriteByte(Y.Second.X); archive.WriteByte(Z.Second.X); archive.WriteByte(R.Second.X); archive.WriteByte(X.Second.Y); archive.WriteByte(Y.Second.Y); archive.WriteByte(Z.Second.Y); archive.WriteByte(R.Second.Y); archive.WriteByte(0); archive.WriteByte(Z.First.X); archive.WriteByte(R.First.X); archive.WriteByte(X.First.Y); archive.WriteByte(Y.First.Y); archive.WriteByte(Z.First.Y); archive.WriteByte(R.First.Y); archive.WriteByte(X.Second.X); archive.WriteByte(Y.Second.X); archive.WriteByte(Z.Second.X); archive.WriteByte(R.Second.X); archive.WriteByte(X.Second.Y); archive.WriteByte(Y.Second.Y); archive.WriteByte(Z.Second.Y); archive.WriteByte(R.Second.Y); archive.WriteByte(0); archive.WriteByte(0); archive.WriteByte(R.First.X); archive.WriteByte(X.First.Y); archive.WriteByte(Y.First.Y); archive.WriteByte(Z.First.Y); archive.WriteByte(R.First.Y); archive.WriteByte(X.Second.X); archive.WriteByte(Y.Second.X); archive.WriteByte(Z.Second.X); archive.WriteByte(R.Second.X); archive.WriteByte(X.Second.Y); archive.WriteByte(Y.Second.Y); archive.WriteByte(Z.Second.Y); archive.WriteByte(R.Second.Y); archive.WriteByte(0); archive.WriteByte(0); archive.WriteByte(0); }
public override void Serialize(MoSerializer archive) { archive.WriteByteString(BoneName, 20); archive.WriteByte((byte)(IsEnabled ? 1 : 0)); }
public override void Serialize(MoSerializer archive) { archive.WriteByte((byte)(IsEnabled ? 1 : 0)); archive.WriteByteString(Path, 256); }
public override void Serialize(MoSerializer archive) { archive.WriteByte(ModelIndex); archive.WriteInt32(SelectedIndex); }
/// <summary> /// When overridden in a derived class, serializes this key frame except its metadata by its own way. /// </summary> /// <param name="archive">The instance of <see cref="MoSerializer"/> to serialize</param> internal virtual void SerializeKeyFrame(MoSerializer archive) { SerializeKeyFrameValue(archive); archive.WriteByte((byte)(IsSelected ? 1 : 0)); }
public override void Serialize(MoSerializer archive) { archive.WriteByte(Index); archive.WriteVariableString(Name); archive.WriteVariableString(NameEn); archive.WriteByteString(Path, 256); archive.WriteByte(TimelinePanelRowsCount); archive.WriteInt32(BoneNames.Count); foreach (string name in BoneNames) { archive.WriteVariableString(name); } archive.WriteInt32(MorphNames.Count); foreach (string name in MorphNames) { archive.WriteVariableString(name); } archive.WriteInt32(IKBoneIndices.Count); foreach (int idx in IKBoneIndices) { archive.WriteInt32(idx); } archive.WriteInt32(ExternalParentBoneIndices.Count); foreach (int idx in ExternalParentBoneIndices) { archive.WriteInt32(idx); } archive.WriteByte(RenderingOrder); archive.WriteByte((byte)(IsVisible ? 1 : 0)); archive.WriteInt32(SelectedBoneIndex); archive.Serialize(MorphPanel); archive.WriteByte((byte)BoneGroupsExpansion.Count); foreach (bool item in BoneGroupsExpansion) { archive.WriteByte((byte)(item ? 1 : 0)); } archive.WriteInt32(TimelinePanelTopRowIndex); archive.WriteInt32(LastFrameIndex); archive.SerializeListWithoutCount(InitialBoneKeyFrames); archive.SerializeList(BoneKeyFrames); archive.SerializeListWithoutCount(InitialMorphKeyFrames); archive.SerializeList(MorphKeyFrames); archive.Serialize(InitialModelKeyFrame); archive.SerializeList(ModelKeyFrames); archive.SerializeListWithoutCount(CurrentBoneStatuses); archive.SerializeListWithoutCount(CurrentMorphStatuses); foreach (bool status in IKBonesEnabled) { archive.WriteByte((byte)(status ? 1 : 0)); } archive.SerializeListWithoutCount(ExternalParentStatuses); archive.WriteByte((byte)(IsAdditiveBlending ? 1 : 0)); archive.WriteSingle(EdgeWidth); archive.WriteByte((byte)(IsSelfShadowEnabled ? 1 : 0)); archive.WriteByte(CalculationOrder); }
public override void Serialize(MoSerializer archive) { archive.WriteByteString(Signature, 30); archive.Serialize(new SizeWrapper(OutputSize)); archive.WriteInt32(TimelinePanelWidth); archive.WriteSingle(AngleOfView); archive.WriteByte((byte)(IsModelSelected ? 0 : 1)); archive.Serialize(PanelExpansion); archive.WriteByte(SelectedModelIndex); archive.WriteByte((byte)Models.Count); foreach (var model in Models) { archive.Serialize(model); } archive.Serialize(Camera); archive.Serialize(Light); archive.WriteByte(SelectedAccessoryIndex); archive.WriteInt32(TimelinePanelTopAccessoryIndex); archive.WriteByte((byte)Accessories.Count); foreach (var acc in Accessories.OrderBy(p => p.RenderingOrder)) { archive.WriteByteString(acc.Name, 100); } archive.SerializeListWithoutCount(Accessories); archive.Serialize(TimelinePanelStatus); archive.WriteInt32((int)BoneSelectionType); archive.WriteByte((byte)(CameraFollowingType)); archive.Serialize(PreviewPanel); archive.Serialize(Media); archive.WriteByte((byte)(IsInformationVisible ? 1 : 0)); archive.WriteByte((byte)(IsAxesVisible ? 1 : 0)); archive.WriteByte((byte)(IsSurfaceShadowEnabled ? 1 : 0)); archive.WriteSingle(FpsLimit); archive.WriteInt32((int)ScreenCapturingMode); archive.WriteInt32(AccessoryRenderedAfterModelIndex); archive.WriteSingle(SurfaceShadowBrightness); archive.WriteByte((byte)(IsSurfaceShadowTransparent ? 1 : 0)); archive.WriteByte((byte)PhysicsMode); archive.Serialize(Gravity); archive.Serialize(SelfShadow); archive.Serialize(new Int32ColorWrapper(EdgeColor)); archive.WriteByte((byte)(IsBackgroundBlack ? 1 : 0)); archive.Serialize(new BoneReferenceWrapper(CameraFollowingBone)); // unknown 64bits sequence(like matrix) for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { archive.WriteSingle(i == j ? 1 : 0); } } archive.WriteByte((byte)(IsFollowingViewEnabled ? 1 : 0)); archive.WriteByte(0); // unknown archive.WriteByte((byte)(IsGroundPhysicsEnabled ? 1 : 0)); archive.WriteInt32(FrameJumpingBoxValue); archive.WriteByte(1); archive.SerializeListWithoutCount(RangeSelections); }
public override void Serialize(MoSerializer archive) { archive.WriteInt32(KeyFrameIndex); archive.WriteByte((byte)(IsVisible ? 1 : 0)); archive.SerializeList(IKData); }
public override void Serialize(MoSerializer archive) { archive.WriteByte(X.First.X); archive.WriteByte(X.Second.X); archive.WriteByte(X.First.Y); archive.WriteByte(X.Second.Y); archive.WriteByte(Y.First.X); archive.WriteByte(Y.Second.X); archive.WriteByte(Y.First.Y); archive.WriteByte(Y.Second.Y); archive.WriteByte(Z.First.X); archive.WriteByte(Z.Second.X); archive.WriteByte(Z.First.Y); archive.WriteByte(Z.Second.Y); archive.WriteByte(R.First.X); archive.WriteByte(R.Second.X); archive.WriteByte(R.First.Y); archive.WriteByte(R.Second.Y); archive.WriteByte(D.First.X); archive.WriteByte(D.Second.X); archive.WriteByte(D.First.Y); archive.WriteByte(D.Second.Y); archive.WriteByte(V.First.X); archive.WriteByte(V.Second.X); archive.WriteByte(V.First.Y); archive.WriteByte(V.Second.Y); }
internal override void SerializeKeyFrameValue(MoSerializer archive) { archive.WriteByte((byte)SelfShadowType); base.SerializeKeyFrameValue(archive); }
public override void Serialize(MoSerializer archive) { archive.WriteInt32(KeyFrameIndex); archive.WriteByte(((byte)Type)); archive.WriteSingle((float)((10000 - Distance) / 100000.0)); }