protected override void OnApplicationQuit() { if (Mixpanel.IsInitialized()) { Mixpanel.Track("Unity/Player Quit"); Mixpanel.Flush(); } _logsClient?.Dispose(); }
public void OnFlushPress() { text.SetText("Flush called"); Mixpanel.Flush(); }
/// <summary> /// Call Mixpanel.Flush() /// </summary> public override void Flush() { Mixpanel.Flush(); }