public MixerLevelsSetCommand(int?channel = null, int?layer = null, MixerLevels levels = null, Transform transform = null) { Channel = channel; Layer = layer; Levels = levels; Transform = transform; }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); trapPlacer = GameObject.FindGameObjectWithTag("TrapPlacer").GetComponent <TrapPlacer>(); soundVolumeCtrl = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <MixerLevels>(); pauseCanvas.enabled = false; inDialogue = false; }
internal override void ProcessData(AmcpParsedData data) { base.ProcessData(data); var values = Converter.StringToDoubleArray(data.Data[1], " ", NumberStyles.AllowDecimalPoint, new CultureInfo("en-US")); Levels = new MixerLevels(values[0], values[1], values[2], values[3], values[4]); }