// activate mission when battery touched; private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { ActivateLevel.SetActive(true); // set canvas displays md.NewMission(missionDescription, missionMinute, missionSeconds); // set the description accordingly; // set time; mt.BeginTiming(missionMinute, missionSeconds); // call timer and update } }