public bool nextRound() { _curRound++; if (_curRound >= _curBattleInfos.Length) { _isWin = true; _star = 3; _missionModel.setStatus(MissionModel.status.FINISHED); return(true); } BattleInfoModel infoModel = _curBattleInfos [_curRound]; List <BattleHeroModel> monster = infoModel.getMonsters(); _monsters = new List <BattleHeroModel> (); for (int i = 0; i < monster.Count; i++) { BattleHeroModel model = monster [i]; model.formatModel(); _monsters.Add(model); } foreach (BattleHeroModel model in _monsters) { model.HERO_DIED += _onMonsterDeath; } List <BattleHeroModel> totalModel = new List <BattleHeroModel> (); foreach (BattleHeroModel model in _monsters) { totalModel.Add(model); } foreach (BattleHeroModel model in _partners.Values) { totalModel.Add(model); } _totalModel = totalModel; BattleEvent.NEXT_ROUND(); return(false); }