Example #1
0
    public void TryAcceptMission(int id)
    {
        for (int i = 0; i < m_MissionList.Count; ++i)
        {
            if (m_MissionList[i].GetCurrentMissionId() == id)
            {
                // already has mission
                return;
            }
        }

        //check is mission exist
        for (int i = 0; i < m_MissionInfoList.Count; ++i)
        {
            if (m_MissionInfoList[i].MissionId == id)
            {
                return;
            }
        }

        MissionElement elem = new MissionElement();

        elem.InitMissionStep(id, OnMissionComplete);

        OnAcceptNewMission(elem);

        if (!m_bIsBusy)
        {
            m_MissionList.Add(elem);
        }
        else
        {
            m_AddedMissionList.Add(elem);
        }
    }
Example #2
0
    private void OnMissionComplete(MissionElement elem)
    {
        MainMissionConfig config = ConfigManager.Instance.GetMainMissionConfig(elem.GetCurrentMissionId());

        if (config != null && config.NextMissionId != 0)
        {
            TryAcceptMission(config.NextMissionId);
        }

        for (int i = 0; i < m_RemovingStore.Count; ++i)
        {
            if (m_RemovingStore[i] == elem.GetCurrentMissionId())
            {
                return;
            }
        }
        m_RemovingStore.Add(elem.GetCurrentMissionId());

        for (int i = 0; i < m_MissionInfoList.Count; ++i)
        {
            if (m_MissionInfoList[i].MissionId == elem.GetCurrentMissionId())
            {
                m_MissionInfoList.RemoveAt(i);
                break;
            }
        }
        RewriteMissionCounter();
        elem = null;
    }
Example #3
0
    private void OnAcceptNewMission(MissionElement mission)
    {
        MissionInfo info = new MissionInfo();

        info.MissionId           = mission.GetCurrentMissionId();
        info.Counter             = 0;
        info.MissionStepInfoList = new List <MissionStepInfo>();

        //set search map
        if (!m_MissionCounterMap.ContainsKey(mission.GetCurrentMissionId()))
        {
            m_MissionCounterMap.Add(mission.GetCurrentMissionId(), 0);
        }
        else
        {
            m_MissionCounterMap[mission.GetCurrentMissionId()] = 0;
        }

        for (int i = 0; i < mission.GetMissionStepConfig().Count; ++i)
        {
            MissionStepInfo stepInfo = new MissionStepInfo();
            stepInfo.Counter = 0;
            stepInfo.StepId  = mission.GetMissionStepConfig()[i].Id;

            //set search map
            if (!m_MissionStepCounterMap.ContainsKey(mission.GetMissionStepConfig()[i].Id))
            {
                m_MissionStepCounterMap.Add(mission.GetMissionStepConfig()[i].Id, 0);
            }
            else
            {
                m_MissionStepCounterMap[mission.GetMissionStepConfig()[i].Id] = 0;
            }
            info.MissionStepInfoList.Add(stepInfo);
        }

        //add element
        m_MissionInfoList.Add(info);

        RewriteMissionCounter();
    }
Example #4
0
 private MissionTable()
 {
     m_mapElements    = new Dictionary <int, MissionElement>();
     m_emptyItem      = new MissionElement();
     m_vecAllElements = new List <MissionElement>();
 }
Example #5
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 25)
        {
            Ex.Logger.Log("Mission.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "MissionID")
        {
            Ex.Logger.Log("Mission.csv中字段[MissionID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("Mission.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Type")
        {
            Ex.Logger.Log("Mission.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[3] != "Title")
        {
            Ex.Logger.Log("Mission.csv中字段[Title]位置不对应"); return(false);
        }
        if (vecLine[4] != "Lv")
        {
            Ex.Logger.Log("Mission.csv中字段[Lv]位置不对应"); return(false);
        }
        if (vecLine[5] != "Reward")
        {
            Ex.Logger.Log("Mission.csv中字段[Reward]位置不对应"); return(false);
        }
        if (vecLine[6] != "TiaoJian")
        {
            Ex.Logger.Log("Mission.csv中字段[TiaoJian]位置不对应"); return(false);
        }
        if (vecLine[7] != "JieNpc")
        {
            Ex.Logger.Log("Mission.csv中字段[JieNpc]位置不对应"); return(false);
        }
        if (vecLine[8] != "JiaoNpc")
        {
            Ex.Logger.Log("Mission.csv中字段[JiaoNpc]位置不对应"); return(false);
        }
        if (vecLine[9] != "Dialog1")
        {
            Ex.Logger.Log("Mission.csv中字段[Dialog1]位置不对应"); return(false);
        }
        if (vecLine[10] != "Dialog2")
        {
            Ex.Logger.Log("Mission.csv中字段[Dialog2]位置不对应"); return(false);
        }
        if (vecLine[11] != "Dialog3")
        {
            Ex.Logger.Log("Mission.csv中字段[Dialog3]位置不对应"); return(false);
        }
        if (vecLine[12] != "IngDialog")
        {
            Ex.Logger.Log("Mission.csv中字段[IngDialog]位置不对应"); return(false);
        }
        if (vecLine[13] != "Tips")
        {
            Ex.Logger.Log("Mission.csv中字段[Tips]位置不对应"); return(false);
        }
        if (vecLine[14] != "Time")
        {
            Ex.Logger.Log("Mission.csv中字段[Time]位置不对应"); return(false);
        }
        if (vecLine[15] != "Index")
        {
            Ex.Logger.Log("Mission.csv中字段[Index]位置不对应"); return(false);
        }
        if (vecLine[16] != "QianZhi")
        {
            Ex.Logger.Log("Mission.csv中字段[QianZhi]位置不对应"); return(false);
        }
        if (vecLine[17] != "Monster")
        {
            Ex.Logger.Log("Mission.csv中字段[Monster]位置不对应"); return(false);
        }
        if (vecLine[18] != "Plant")
        {
            Ex.Logger.Log("Mission.csv中字段[Plant]位置不对应"); return(false);
        }
        if (vecLine[19] != "Npc")
        {
            Ex.Logger.Log("Mission.csv中字段[Npc]位置不对应"); return(false);
        }
        if (vecLine[20] != "FuBen")
        {
            Ex.Logger.Log("Mission.csv中字段[FuBen]位置不对应"); return(false);
        }
        if (vecLine[21] != "FuBenLimit")
        {
            Ex.Logger.Log("Mission.csv中字段[FuBenLimit]位置不对应"); return(false);
        }
        if (vecLine[22] != "Target")
        {
            Ex.Logger.Log("Mission.csv中字段[Target]位置不对应"); return(false);
        }
        if (vecLine[23] != "ZiDong")
        {
            Ex.Logger.Log("Mission.csv中字段[ZiDong]位置不对应"); return(false);
        }
        if (vecLine[24] != "TiJiao")
        {
            Ex.Logger.Log("Mission.csv中字段[TiJiao]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)25)
            {
                return(false);
            }
            MissionElement member = new MissionElement();
            member.MissionID  = Convert.ToInt32(vecLine[0]);
            member.Name       = vecLine[1];
            member.Type       = Convert.ToInt32(vecLine[2]);
            member.Title      = vecLine[3];
            member.Lv         = Convert.ToInt32(vecLine[4]);
            member.Reward     = Convert.ToInt32(vecLine[5]);
            member.TiaoJian   = Convert.ToInt32(vecLine[6]);
            member.JieNpc     = Convert.ToInt32(vecLine[7]);
            member.JiaoNpc    = Convert.ToInt32(vecLine[8]);
            member.Dialog1    = Convert.ToInt32(vecLine[9]);
            member.Dialog2    = vecLine[10];
            member.Dialog3    = vecLine[11];
            member.IngDialog  = Convert.ToInt32(vecLine[12]);
            member.Tips       = vecLine[13];
            member.Time       = Convert.ToInt32(vecLine[14]);
            member.Index      = Convert.ToInt32(vecLine[15]);
            member.QianZhi    = Convert.ToInt32(vecLine[16]);
            member.Monster    = Convert.ToInt32(vecLine[17]);
            member.Plant      = Convert.ToInt32(vecLine[18]);
            member.Npc        = Convert.ToInt32(vecLine[19]);
            member.FuBen      = Convert.ToInt32(vecLine[20]);
            member.FuBenLimit = Convert.ToInt32(vecLine[21]);
            member.Target     = Convert.ToInt32(vecLine[22]);
            member.ZiDong     = Convert.ToInt32(vecLine[23]);
            member.TiJiao     = Convert.ToInt32(vecLine[24]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.MissionID] = member;
        }
        return(true);
    }
Example #6
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 25)
        {
            Ex.Logger.Log("Mission.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "MissionID")
        {
            Ex.Logger.Log("Mission.csv中字段[MissionID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("Mission.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Type")
        {
            Ex.Logger.Log("Mission.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[3] != "Title")
        {
            Ex.Logger.Log("Mission.csv中字段[Title]位置不对应"); return(false);
        }
        if (vecLine[4] != "Lv")
        {
            Ex.Logger.Log("Mission.csv中字段[Lv]位置不对应"); return(false);
        }
        if (vecLine[5] != "Reward")
        {
            Ex.Logger.Log("Mission.csv中字段[Reward]位置不对应"); return(false);
        }
        if (vecLine[6] != "TiaoJian")
        {
            Ex.Logger.Log("Mission.csv中字段[TiaoJian]位置不对应"); return(false);
        }
        if (vecLine[7] != "JieNpc")
        {
            Ex.Logger.Log("Mission.csv中字段[JieNpc]位置不对应"); return(false);
        }
        if (vecLine[8] != "JiaoNpc")
        {
            Ex.Logger.Log("Mission.csv中字段[JiaoNpc]位置不对应"); return(false);
        }
        if (vecLine[9] != "Dialog1")
        {
            Ex.Logger.Log("Mission.csv中字段[Dialog1]位置不对应"); return(false);
        }
        if (vecLine[10] != "Dialog2")
        {
            Ex.Logger.Log("Mission.csv中字段[Dialog2]位置不对应"); return(false);
        }
        if (vecLine[11] != "Dialog3")
        {
            Ex.Logger.Log("Mission.csv中字段[Dialog3]位置不对应"); return(false);
        }
        if (vecLine[12] != "IngDialog")
        {
            Ex.Logger.Log("Mission.csv中字段[IngDialog]位置不对应"); return(false);
        }
        if (vecLine[13] != "Tips")
        {
            Ex.Logger.Log("Mission.csv中字段[Tips]位置不对应"); return(false);
        }
        if (vecLine[14] != "Time")
        {
            Ex.Logger.Log("Mission.csv中字段[Time]位置不对应"); return(false);
        }
        if (vecLine[15] != "Index")
        {
            Ex.Logger.Log("Mission.csv中字段[Index]位置不对应"); return(false);
        }
        if (vecLine[16] != "QianZhi")
        {
            Ex.Logger.Log("Mission.csv中字段[QianZhi]位置不对应"); return(false);
        }
        if (vecLine[17] != "Monster")
        {
            Ex.Logger.Log("Mission.csv中字段[Monster]位置不对应"); return(false);
        }
        if (vecLine[18] != "Plant")
        {
            Ex.Logger.Log("Mission.csv中字段[Plant]位置不对应"); return(false);
        }
        if (vecLine[19] != "Npc")
        {
            Ex.Logger.Log("Mission.csv中字段[Npc]位置不对应"); return(false);
        }
        if (vecLine[20] != "FuBen")
        {
            Ex.Logger.Log("Mission.csv中字段[FuBen]位置不对应"); return(false);
        }
        if (vecLine[21] != "FuBenLimit")
        {
            Ex.Logger.Log("Mission.csv中字段[FuBenLimit]位置不对应"); return(false);
        }
        if (vecLine[22] != "Target")
        {
            Ex.Logger.Log("Mission.csv中字段[Target]位置不对应"); return(false);
        }
        if (vecLine[23] != "ZiDong")
        {
            Ex.Logger.Log("Mission.csv中字段[ZiDong]位置不对应"); return(false);
        }
        if (vecLine[24] != "TiJiao")
        {
            Ex.Logger.Log("Mission.csv中字段[TiJiao]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            MissionElement member = new MissionElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MissionID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Title);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Lv);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Reward);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TiaoJian);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.JieNpc);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.JiaoNpc);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Dialog1);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Dialog2);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Dialog3);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.IngDialog);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Tips);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Time);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Index);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.QianZhi);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Monster);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Plant);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Npc);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.FuBen);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.FuBenLimit);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Target);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ZiDong);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TiJiao);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.MissionID] = member;
        }
        return(true);
    }