private void grdCurrentMissions_CellDoubleClick(object sender, DataGridViewCellEventArgs e) { int selectedRowIndex, idMission; DataGridView grdCurrentMissions = (DataGridView)sender; selectedRowIndex = grdCurrentMissions.SelectedRows[0].Index; int.TryParse(grdCurrentMissions.Rows[selectedRowIndex].Cells["ID"].FormattedValue.ToString(), out idMission); MissionDetail missionDetailForm = new MissionDetail(idMission, true, false); missionDetailForm.ShowDialog(); FillGrdCurrentMissions(); }
// Use this for initialization void Start() { camerapage.SetActive(false); messagepage.SetActive(false); soundpage.SetActive(false); statpage.SetActive(false); mobile.SetActive(false); settingpage.SetActive(false); wpicon.SetActive(true); albumpage.SetActive(false); docraw.SetActive(false); docManager = new DocManager(); docManager.collectDoc(0, true); mission = messagepage.GetComponent <MissionDetail>(); documentID = -1; player = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterEmotion>(); system = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GameController>(); }
void Start() { iActiveMissionCount = 3; //three missions active at a time by deafult missionsProgress = new int[System.Enum.GetValues(typeof(MissionTypes)).Length]; //set the next mission index if (PlayerPrefs.HasKey("NextMissionIndex")) { iNextMission = PlayerPrefs.GetInt("NextMissionIndex"); } else { iNextMission = 0; PlayerPrefs.SetInt("NextMissionIndex", iNextMission); } hInGameScriptCS = (InGameScriptCS)this.GetComponent(typeof(InGameScriptCS)); if (hInGameScriptCS.isCustomMenuEnabled()) { hMenuScriptCS = (MenuScriptCS)GameObject.Find("MenuGroup").GetComponent(typeof(MenuScriptCS)); hHUDControllerCS = (HUDControllerCS)GameObject.Find("HUDMainGroup").GetComponent(typeof(HUDControllerCS)); } else { hNGUIMenuScript = (NGUIMenuScript)GameObject.Find("UI Root (2D)").GetComponent(typeof(NGUIMenuScript)); hNGUIHUDScript = hNGUIMenuScript.getNGUIHUDScriptReference(); } //get the MissionList file from the resources folder TextAsset taFile = (TextAsset)Resources.Load("MissionsList"); string[] lines = taFile.text.Split('\n'); if (lines.Length == 0) //if the file was empty { Debug.Log("No missions found in file"); this.enabled = false; } else //read file and extract mission detail { int lineIndex = 0; int arrayIndex = 0; iTotalMissionCount = lines.Length / 3; missions = new MissionDetail[iTotalMissionCount]; //allocate memory according to the number of missions for (int i = 0; i < iTotalMissionCount; i++) { missions[i] = new MissionDetail(); } while (lineIndex < lines.Length) //store the file content in mission array { missions[arrayIndex].missionDescription = lines[lineIndex++]; missions[arrayIndex].missionCount = int.Parse(lines[lineIndex++]); missions[arrayIndex].missionType = (MissionTypes)System.Enum.Parse(typeof(MissionTypes), lines[lineIndex++]); arrayIndex++; } //end of while iActiveMissions = new int[iActiveMissionCount]; for (int i = 0; i < iActiveMissionCount; i++) //set the currently active missions { if (PlayerPrefs.HasKey("ActiveMission_" + i.ToString())) { iActiveMissions[i] = PlayerPrefs.GetInt("ActiveMission_" + i.ToString()); } else { iActiveMissions[i] = getNextMission(); PlayerPrefs.SetInt("ActiveMission_" + i.ToString(), iActiveMissions[i]); } } //end of for updateMenuDescriptions(); } //end of else PlayerPrefs.Save(); }
private void btnUpdateVehicleLocation_Click(object sender, EventArgs e) { bool isMissingInfo = false; int selectedRowIndex, idMission, newStatus; if (grdCurrentMissions.Rows.Count > 0) { selectedRowIndex = grdCurrentMissions.SelectedRows[0].Index; int.TryParse(grdCurrentMissions.Rows[selectedRowIndex].Cells["ID"].FormattedValue.ToString(), out idMission); Mission currentMission; if (_CurrentMissions.Count > 0) { currentMission = _CurrentMissions.Where(a => a.ID == idMission).First(); newStatus = currentMission.Status + 1; if (newStatus == (int)MissionStatusEnum.DetailsFilled) { _CurrentMissions = OperationsBlo.GetCurrentMissions(); currentMission = _CurrentMissions.Where(a => a.ID == idMission).First(); CheckIfMissingInfoExist(currentMission, out isMissingInfo); if (isMissingInfo) { MissionDetail missionDetail = new MissionDetail(idMission, true, true); missionDetail.Show(); _CurrentMissions = OperationsBlo.GetCurrentMissions(); currentMission = _CurrentMissions.Where(a => a.ID == idMission).First(); CheckIfMissingInfoExist(currentMission, out isMissingInfo); } } if (isMissingInfo) { MessageBox.Show("الرجاء تعبئة كل تفاصيل المهمة", "تحذير", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } else { OperationsBlo.MoveVehicleToNextLocation(currentMission, newStatus); if (newStatus == (int)MissionStatusEnum.ArrivalToCenter) { _CurrentMissions = OperationsBlo.GetCurrentMissions(); currentMission = _CurrentMissions.Where(a => a.ID == idMission).First(); OperationsBlo.UpdateMissionDuration(currentMission); } FillGrdCurrentMissions(); if (newStatus != (int)MissionStatusEnum.DetailsFilled) { //Select the current row after filling the grid grdCurrentMissions grdCurrentMissions.CurrentCell = grdCurrentMissions.Rows[selectedRowIndex].Cells[1]; } else { //Update vehicle last mileage in case the mission is completed //and all the details are filled(so the mission is closed and moved to day missions) OperationsBlo.UpdateVehicleLastMileage(currentMission); } FillGrdDayMissions(); } } } }