Example #1
0
 public void PlaySound(AudioClip a, MissionCompletedText m)
 {
     if (!isPlayingSound)
     {
         StartCoroutine(PlayAudioWithDelay(a, 0, m));
     }
     else
     {
         StartCoroutine(PlayAudioWithDelay(a, 1.5f, m));
     }
 }
Example #2
0
    IEnumerator PlayAudioWithDelay(AudioClip a, float delayLength, MissionCompletedText m)
    {
        StartCoroutine(AudioTimerCountdown(a.length));
        yield return(new WaitForSeconds(delayLength));

        if (OnAudio != null)
        {
            OnAudio(); // make MissionCompletedText call
        }
        audio.PlayOneShot(a);
        StartCoroutine(EnableLowPassFilter(a.length));
    }
Example #3
0
    void Update()
    {
        if (GameManager.Instance.PlayingState != PlayingState.Playing) // only check if game is playing
        {
            return;
        }

        for (int i = InstantiatedMissions.Count - 1; i >= 0; i--)
        {
            MissionBase m = InstantiatedMissions[i];
            if (m != null)
            {
                if (!m.MissionIsActive) // dont look into inactive missions
                {
                    return;
                }

                if (m.MissionAccomplished()) // look if mission has been accomplished
                {
                    GoKitTweenExtensions.shake(Camera.main.transform, 0.5f, new Vector3(0.2f, 0.2f, 0.2f), GoShakeType.Position);

                    GameObject           g = (GameObject)Instantiate(MissionIsCompletedPrefab);
                    MissionCompletedText t = g.GetComponent <MissionCompletedText>();
                    t.SoundToPlay = m.ChooseCompletedSound();
                    t.ColorToUse  = new Color(m.PlayerScript.PlayerColor.r, m.PlayerScript.PlayerColor.g, m.PlayerScript.PlayerColor.b, 255);
                    DoorGoUpDown();
                    //Debug.Log(string.Format("Player {0} completed mission {1})", m.Player.ToString(), m.ToString()));
                    m.GivePointsToPlayer();
                }
            }
        }

        /*foreach (MissionBase m in InstantiatedMissions)
         * {
         *  if (!m.MissionIsActive) // dont look into inactive missions
         *      return;
         *
         *  if (m.MissionAccomplished()) // look if mission has been accomplished
         *  {
         *      GoKitTweenExtensions.shake(Camera.main.transform, 0.5f, new Vector3(0.2f, 0.2f, 0.2f), GoShakeType.Position);
         *      audio.PlayOneShot(AudioManager.Instance.MissionAccomplishedSound);
         *      Debug.Log(string.Format("{0} mission accomplished ({1} points)", m.ToString(), m.Points));
         *      m.GivePointsToPlayer();
         *  }
         * }*/
    }
Example #4
0
    IEnumerator PlayAudioWithDelay(AudioClip a, float delayLength, MissionCompletedText m)
    {
        StartCoroutine(AudioTimerCountdown(a.length));
        yield return new WaitForSeconds(delayLength);

        if (OnAudio != null)
            OnAudio(); // make MissionCompletedText call

        audio.PlayOneShot(a);
        StartCoroutine(EnableLowPassFilter(a.length));
    }
Example #5
0
 public void PlaySound(AudioClip a, MissionCompletedText m)
 {
     if (!isPlayingSound)
         StartCoroutine(PlayAudioWithDelay(a, 0, m));
     else
         StartCoroutine(PlayAudioWithDelay(a, 1.5f, m));
 }