public void Collect(MissionCollectionType mct) { var idx = curMissionData.Missions.FindIndex(s => { return(s.Key == mct); }); if (idx != -1) { curMissionData.Missions[idx].Value += 1; if (MissionChangeDelegateDict.ContainsKey(mct)) { MissionChangeDelegateDict[mct]?.Invoke( MissionDataHelper.MCT_2_Names(mct), curMissionData.Missions[idx].Value, OriginalMission.Missions[idx].Value); } } else { idx = curMissionData.ProtectMissions.FindIndex(s => { return(s.Key == mct); }); if (idx != -1) { curMissionData.ProtectMissions[idx].Value -= 1; if (MissionChangeDelegateDict.ContainsKey(mct)) { MissionChangeDelegateDict[mct]?.Invoke( MissionDataHelper.MCT_2_Names(mct), curMissionData.ProtectMissions[idx].Value, OriginalMission.ProtectMissions[idx].Value); } } } }
public bool RegisterMissionItemPos(MissionCollectionType mct, RectTransform item) { if (!MissionItemPosDict.ContainsKey(mct)) { MissionItemPosDict.Add(mct, item); return(true); } return(false); }
/* * item是missionItem 需要保存其位置,这个MissionItem,是用来定位在UI上位置的,用于特效使用! */ public bool RegisterMissionChangeDelegate(MissionCollectionType mct, MissionChangeDelegate cb) { if (!MissionChangeDelegateDict.ContainsKey(mct)) { MissionChangeDelegateDict.Add(mct, cb); return(true); } return(false); }
public bool GetMissionItemPos(MissionCollectionType mct, ref Vector3 pos) { if (MissionItemPosDict.ContainsKey(mct)) { pos = Camera.main.ScreenToWorldPoint(MissionItemPosDict[mct].position); pos.z = 0; return(true); } return(false); }
public static string MCT_2_SpriteNames(MissionCollectionType mct) { return(MissionCollectionTypeSpriteNames[(int)mct]); }
public MissionPair(MissionCollectionType mct, int n) { Key = mct; Value = n; }