Example #1
0
    void Start()
    {
        mission_desc = missionText.GetComponentInChildren <Text> ();
        mission      = GameControl.missiondb.get_mission(GameControl.control.selected_mission);
        if (mission == null)
        {
            Debug.LogError("debriefing: No mission");
            //return;
            // for testing
            mission = GameControl.missiondb.get_mission(new MissionID("1:1"));
            Debug.Log("debriefing: Using mission " + mission.id.id + " for now");
        }

        mission_desc.text = "Uppdrag> " + mission.title
                            + "\n\n"
                            + mission.short_desc
                            + "\n\n"
                            + mission.long_desc;

        t       = 1;
        ending  = false;
        gemsize = 1;
        content.transform.localPosition = new Vector3(
            content.transform.localPosition.x,
            500f,
            content.transform.localPosition.z);
        missionGem = cameraA.AddComponent <MissionBall> ();
        missionGem.init(mission.id, cameraA, new Vector3(0, 0, 0), true,
                        new Vector3(0, 0.8f, 2.5f), new Vector3(gemsize, gemsize, gemsize));
    }
Example #2
0
    void fillMissionPipeline()
    {
        //Debug.Log ("===== fillMissionPipeline: Balls =====");
        float pipe_y = 2.0f;

        foreach (var mid in GameControl.missiondb.get_ids())
        {
            if (OngoingMission.get_missions(GameControl.control.pad.ongoing_missions).Contains(mid) ||
                GameControl.control.pad.completed_missions.Contains(mid))
            {
                //Debug.Log ("Skipping ongoing/completed mission " + mid.id);
                continue;
            }
            else
            {
                Debug.Log("Instantiating ball " + mid.id);
                MissionBall mb = gameObject.AddComponent <MissionBall> ();
                mb.init(mid, pipe, new Vector3((Random.value - 0.5f) * 2.0f, pipe_y, 0));
                pipe_y += 2.0f;
            }
        }
        //Debug.Log ("===== fillMissionPipeline: Buttons =====");
        float panel_y = 0.0f;

        foreach (var mid in OngoingMission.get_missions(GameControl.control.pad.ongoing_missions))
        {
            //Debug.Log ("Instantiating button " + mid.id + " at y=" + (panel_y).ToString ());
            panel_y += button_offset;
            RectTransform containerRectTransform = panel.GetComponent <RectTransform> ();
            containerRectTransform.offsetMin = new Vector2(containerRectTransform.offsetMin.x, -button_offset);
            containerRectTransform.offsetMax = new Vector2(containerRectTransform.offsetMax.x, -panel_y - button_offset / 2);
            MissionButton mb = gameObject.AddComponent <MissionButton> ();
            mb.init(mid, panel, new Vector3(0, panel_y - button_offset, 0));
        }
        Debug.Log("===== fillMissionPipeline: done =====");
    }
Example #3
0
    public void init(MissionID mid, GameObject parent, Vector3 position)
    {
        omi = GameControl.control.get_ongoing_mission(mid);
        if (omi == null)
        {
            Debug.LogError("MissionButton: mid " + mid.id + " not ongoing");
            return;
        }
        mission = GameControl.missiondb.get_mission(mid);
        UnityEngine.Object mission_prefab;
        switch (omi.get_timing())
        {
        case OngoingMission.Timing.Ongoing:
            mission_prefab = Resources.Load("Prefabs/MissionButtons/OngoingMission");
            break;

        case OngoingMission.Timing.Ended:
            mission_prefab = Resources.Load("Prefabs/MissionButtons/EndedMission");
            break;

        default:
        case OngoingMission.Timing.Overdue:
            mission_prefab = Resources.Load("Prefabs/MissionButtons/OverdueMission");
            break;
        }
        button = Instantiate(
            mission_prefab,
            new Vector3(0, 0, 0),
            Quaternion.identity,
            parent.transform) as GameObject;
        button.name = mission.id.id;
        button.transform.localScale    = new Vector3(1, 1, 1);
        button.transform.localPosition = position;
        //Debug.Log ("MissionButton: Instantiantion successful");
        Button uibutton = button.GetComponent <Button>();

        uibutton.onClick.AddListener(() => {
            button_clicked();
        });


        // Setup sphere
        ball = button.AddComponent <MissionBall> ();
        ball.init(mid, button, new Vector3(0, 0, 0), true,
                  new Vector3(-140f, 0f, 0f), new Vector3(40f, 40f, 0.4f));

        // Setup text
        mission_title      = button.GetComponentInChildren <Text> ();
        mission_title.text = mission.title;

        // Setup timer
        mission_timer = button.GetComponentInChildren <Slider> ();
        if (omi.get_timing() != OngoingMission.Timing.Overdue)
        {
            TimeSpan remain = omi.get_remaining_time();
            mission_timer.maxValue = omi.days * 24 * 60;
            mission_timer.minValue = 0;
            mission_timer.value    = (int)remain.TotalMinutes;

            mission_timer_text      = mission_timer.GetComponentInChildren <Text> ();
            mission_timer_text.text = mission_timer_text.text = omi.get_remaining_time_description();
        }
        else
        {
            mission_timer.enabled = false;
        }
    }