Example #1
0
 public override bool GetDebugOutput(ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt, ref string output)
 {
     object[] args = new object[] { Miscs.GetDebugActorName(instancedAbility.caster), Miscs.GetDebugActorName(target), this.Param, this.Value, this.LogicType };
     output = string.Format("{0} 对 {1} 设置 AI 参数 {2}:{3}:{4}", args);
     return(true);
 }
Example #2
0
 public override bool GetDebugOutput(ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt, ref string output)
 {
     output = string.Format("{0} 对 {1} 设置 Animator Trigger {2}", Miscs.GetDebugActorName(instancedAbility.caster), Miscs.GetDebugActorName(target), this.TriggerID);
     return(true);
 }
Example #3
0
 public override bool GetDebugOutput(ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt, ref string output)
 {
     object[] args = new object[] { Miscs.GetDebugActorName(instancedAbility.caster), this.LevelBuff, instancedAbility.Evaluate(this.Duration), this.AttachModifiers.Length };
     output = string.Format("{0} 触发LevelBuff {1}, 持续时间 {2}, 附带挂 Modifier 数量 {3}", args);
     return(true);
 }
Example #4
0
 public override bool GetDebugOutput(ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt, ref string output)
 {
     output = string.Format("{0} 对 {1} 触发技能:清除combo", Miscs.GetDebugActorName(instancedAbility.caster), Miscs.GetDebugActorName(target));
     return(true);
 }
Example #5
0
 public override bool GetDebugOutput(ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt, ref string output)
 {
     output = string.Format("{0} 停止 LevelBuff {1}, 停止对面 side: {2}", Miscs.GetDebugActorName(instancedAbility.caster), this.LevelBuff, this.stopOtherSide);
     return(true);
 }
Example #6
0
 public override bool GetDebugOutput(ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt, ref string output)
 {
     object[] args = new object[] { Miscs.GetDebugActorName(instancedAbility.caster), Miscs.GetDebugActorName(target), this.AbilityName, this.AbilityID };
     output = string.Format("{0} 对 {1} 触发技能 {2} {3}", args);
     return(true);
 }
Example #7
0
 public override bool GetDebugOutput(ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt, ref string output)
 {
     object[] args = new object[] { Miscs.GetDebugActorName(instancedAbility.caster), Miscs.GetDebugActorName(target), this.AnimEventID, Miscs.GetAnimIDAttackPropertyOutput(instancedAbility.caster, this.AnimEventID) };
     output = string.Format("{0} 对 {1} 开始通过技能造成攻击 AnimEventID {2} {3}", args);
     return(true);
 }
Example #8
0
 public override bool GetDebugOutput(ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt, ref string output)
 {
     object[] args = new object[] { Miscs.GetDebugActorName(instancedAbility.caster), Miscs.GetDebugActorName(target), this.Property, instancedAbility.Evaluate(this.Delta) };
     output = string.Format("{0} 对 {1} 更改属性 {2}:{3}", args);
     return(true);
 }
Example #9
0
 public override bool GetDebugOutput(ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt, ref string output)
 {
     output = string.Format("{0} 对 {1} 开始通过技能造成攻击 AttackProperty {2}", Miscs.GetDebugActorName(instancedAbility.caster), Miscs.GetDebugActorName(target), this.AttackProperty.GetDebugOutput());
     return(true);
 }