private void point_AwardWinner(Misc.WinType winType, bool AlphaWon, string PlayerName) { this.m_Status = Misc.BaseGameStatus.BetweenPoints; if (winType != Misc.WinType.NoCount) { if (AlphaWon) { this.m_AlphaPoints++; } else { this.m_BravoPoints++; } if (winType == Misc.WinType.BaseClear) { sendBotSpam(("- " + (!AlphaWon ? this.m_ATeamName : this.m_BTeamName) + " is all dead! -- Team " + (AlphaWon ? this.m_ATeamName : this.m_BTeamName) + " scores! -")); } else if (winType == Misc.WinType.SafeWin) { this.m_CurrentPoint.setSafeWinner(PlayerName); sendBotSpam("- [ " + PlayerName + " ] has breached the enemy's defense! (SafeWin) " + (AlphaWon ? "[ " + this.m_ATeamName + " Team Win ]" : "[ " + this.m_BTeamName + " Team Win ]")); } // display score sendBotSpam("- " + this.m_ATeamName + " [ " + this.m_AlphaPoints.ToString() + " ] Score [ " + this.m_BravoPoints.ToString() + " ] " + this.m_BTeamName + " -"); sendBotSpam("- ----------------------------------------------- -"); sendPlayerSpam(" " + this.m_ATeamName + " " + this.m_AlphaPoints.ToString() + " - " + this.m_BravoPoints.ToString() + " " + this.m_BTeamName + " WinType:" + winType + " Match#:" + (this.m_AllPoints.Count + 1) + " -"); } else { sendBotSpam("- Both teams out -- No count -"); sendPlayerSpam(" " + this.m_ATeamName + " " + this.m_AlphaPoints.ToString() + " - " + this.m_BravoPoints.ToString() + " " + this.m_BTeamName + " -- No count -- Match#:" + (this.m_AllPoints.Count + 1) + " -"); } this.m_AllPoints.Add(this.m_CurrentPoint.GetCopy(AlphaWon, winType)); this.m_CurrentPoint.resetPoint(); if ((this.m_AlphaPoints >= this.m_Settings.MinimumPoints || this.m_BravoPoints >= this.m_Settings.MinimumPoints) && Math.Abs(this.m_AlphaPoints - this.m_BravoPoints) >= this.m_Settings.WinBy) { this.doEndGamePrintOut(); this.game_Save(); this.game_Reset(); return; } if (winType != Misc.WinType.NoCount) { this.loadNextBase(); sendBotSpam("- Starting next base in " + m_StartGameDelay + " seconds! -"); } else { sendBotSpam("- Restarting point in " + m_StartGameDelay + " seconds! -"); } timer_Setup(Misc.TimerType.GameStart); }
private void game_Start() { this.m_Status = Misc.BaseGameStatus.InProgress; psyGame.Send(msg.team_pm(this.m_AlphaFreq, "?|warpto " + this.m_CurrentBase.AlphaStartX + " " + this.m_CurrentBase.AlphaStartY + "|shipreset")); psyGame.Send(msg.team_pm(this.m_BravoFreq, "?|warpto " + this.m_CurrentBase.BravoStartX + " " + this.m_CurrentBase.BravoStartY + "|shipreset")); sendBotSpam("- Current Base : " + this.m_CurrentBase.Number.ToString().PadLeft(2, '0')); sendBotSpam("- Current Base Size : " + this.m_CurrentBase.Size.ToString()); if (this.m_AllPoints.Count == 0) { sendBotSpam("- Team vs Team Rules : " + (this.m_Settings.SafeWin ? "BaseClear and Safes" : "BaseClear")); sendBotSpam("- Auto Scoring : - On -"); } if (this.m_InactiveTimerActivated) { this.m_InactiveTimer = new Timer(); this.m_InactiveTimer.Elapsed += new ElapsedEventHandler(timer_InactiveTimer); this.m_InactiveTimer.Interval = 500; this.m_InactiveTimer.Start(); this.m_ActivityTimeStamp = DateTime.Now; } this.m_CurrentPoint.startPoint(); }
private void game_Reset() { this.m_ATeamName = m_DefaultATeamName; this.m_BTeamName = m_DefaultBTeamName; this.m_CurrentPoint = new BasePoint(this.m_ATeamName, this.m_BTeamName); this.m_AllPoints = new List <BasePoint>(); this.m_Status = Misc.BaseGameStatus.NotStarted; this.m_Timer = new Timer(); this.m_InactiveTimer = new Timer(); this.m_StartGameDelay = 10; this.m_StartGameShow = 5; this.m_TeamClearDelay = 5; this.m_AlphaPoints = 0; this.m_BravoPoints = 0; this.m_Settings.LoadSettings(this.m_DefaultSettingType); this.players_WarptoCenter(); }
public void command_GameHold(SSPlayer p) { if (this.m_Status == Misc.BaseGameStatus.OnHold) { this.point_Reset(); return; } if (this.m_Status != Misc.BaseGameStatus.InProgress || m_Timer.Enabled) { psyGame.Send(msg.pm(p.PlayerName, "This command can only be used when the game is in progress and no [Team Out] events have been triggered.")); return; } this.m_Status = Misc.BaseGameStatus.OnHold; this.sendAllTeamMessage("Your game has currently been put on hold. We will resume the game shortly - " + p.PlayerName); this.players_WarptoCenter(); }