public unsafe void GetTextureData(int mipLevel, IntPtr destination, int storageSizeInBytes) { int width = MipmapHelper.GetDimension(Width, mipLevel); int height = MipmapHelper.GetDimension(Height, mipLevel); Bind(); GL.GetTexImage(TextureTarget.Texture2D, mipLevel, OpenTK.Graphics.OpenGL.PixelFormat.Alpha, _pixelType, destination); GL.BindTexture(TextureTarget.Texture2D, 0); GL.PixelStore(PixelStoreParameter.PackAlignment, 1); // Need to reverse the rows vertically. int pixelSizeInBytes = FormatHelpers.GetPixelSizeInBytes(_veldridFormat); int rowBytes = width * pixelSizeInBytes; IntPtr stagingRow = Marshal.AllocHGlobal(rowBytes); byte * stagingPtr = (byte *)stagingRow.ToPointer(); byte * sourcePtr = (byte *)destination.ToPointer(); for (int y = height - 1, destY = 0; y > (height / 2); y--) { Buffer.MemoryCopy(sourcePtr + (y * rowBytes), stagingPtr, rowBytes, rowBytes); Buffer.MemoryCopy(sourcePtr + (destY * rowBytes), sourcePtr + (y * rowBytes), rowBytes, rowBytes); Buffer.MemoryCopy(stagingPtr, sourcePtr + (destY * rowBytes), rowBytes, rowBytes); destY++; } // Reset to default value. GL.PixelStore(PixelStoreParameter.PackAlignment, 4); }
public void GetTextureData(int mipLevel, IntPtr destination, int storageSizeInBytes) { int width = MipmapHelper.GetDimension(Width, mipLevel); int height = MipmapHelper.GetDimension(Height, mipLevel); D3DTexture2D stagingTexture = new D3DTexture2D(_device, new Texture2DDescription() { Width = width, Height = height, Usage = ResourceUsage.Staging, BindFlags = BindFlags.None, CpuAccessFlags = CpuAccessFlags.Read, OptionFlags = ResourceOptionFlags.None, MipLevels = 1, ArraySize = 1, SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0), Format = DeviceTexture.Description.Format }); // Copy the data from the GPU to the staging texture. _device.ImmediateContext.CopySubresourceRegion(DeviceTexture, mipLevel, null, stagingTexture.DeviceTexture, 0); int elementCount = width * height; // Copy the data to the array. DataBox db = _device.ImmediateContext.MapSubresource( stagingTexture.DeviceTexture, 0, MapMode.Read, MapFlags.None, out DataStream ds); int pixelSizeInBytes = D3DFormats.GetPixelSize(DeviceTexture.Description.Format); int rowSize = pixelSizeInBytes * width; // If the pitch exactly matches the row size, we can simply copy all the data. if (rowSize == db.RowPitch) { SharpDX.Utilities.CopyMemory(destination, db.DataPointer, elementCount * pixelSizeInBytes); } else { // The texture data may not have a pitch exactly equal to the row width. // This means that the pixel data is not "tightly packed" into the buffer given // to us, and has empty data at the end of each row. for (int rowNumber = 0; rowNumber < height; rowNumber++) { int rowStartOffsetInBytes = rowNumber * width * pixelSizeInBytes; ds.Read(destination, rowStartOffsetInBytes, width * pixelSizeInBytes); // At the end of the row, seek the stream to skip the extra filler data, // which is equal to (RowPitch - RowSize) bytes. ds.Seek(db.RowPitch - rowSize, SeekOrigin.Current); } } stagingTexture.Dispose(); }