public static List <Obj_AI_Minion> GetMinions(Vector3 from, float range, MinionTypes type = MinionTypes.All, MinionTeam team = MinionTeam.Enemy, MinionOrderTypes order = MinionOrderTypes.Health) { var result = from minion in ObjectManager.Get <Obj_AI_Minion>() where minion.IsValidTarget(range, false, @from) let minionTeam = minion.Team where (team == MinionTeam.Neutral && minionTeam == GameObjectTeam.Neutral) || (team == MinionTeam.Ally && minionTeam == (myHero.Team == GameObjectTeam.Chaos ? GameObjectTeam.Chaos : GameObjectTeam.Order)) || (team == MinionTeam.Enemy && minionTeam == (myHero.Team == GameObjectTeam.Chaos ? GameObjectTeam.Order : GameObjectTeam.Chaos)) || (team == MinionTeam.NotAlly && minionTeam != myHero.Team) || (team == MinionTeam.NotAllyForEnemy && (minionTeam == myHero.Team || minionTeam == GameObjectTeam.Neutral)) || team == MinionTeam.All where (minion.IsMelee() && type == MinionTypes.Melee) || (!minion.IsMelee() && type == MinionTypes.Ranged) || type == MinionTypes.All where MinionManager.IsMinion(minion) || minionTeam == GameObjectTeam.Neutral || IsPet(minion) select minion; switch (order) { case MinionOrderTypes.Health: result = result.OrderBy(i => i.Health); break; case MinionOrderTypes.MaxHealth: result = result.OrderBy(i => i.MaxHealth).Reverse(); break; } return(result.ToList()); }
public static Obj_AI_Minion GetOneMinionObject(float range, MinionTypes mobTypes = MinionTypes.All, int minMobCount = 1) { Obj_AI_Minion oneMinion = null; List <Obj_AI_Base> minionsQ = LeagueSharp.Common.MinionManager.GetMinions(Player.Self.ServerPosition, range, LeagueSharp.Common.MinionTypes.All, MinionTeam.Enemy); if (mobTypes == MinionTypes.Siege) { Obj_AI_Base oMob = (from fMobs in minionsQ from fBigBoys in new[] { "SRU_ChaosMinionSiege", "SRU_ChaosMinionSuper" } where fBigBoys == fMobs.SkinName && fMobs.Health > Player.Self.TotalAttackDamage() select fMobs).FirstOrDefault(); if (oMob != null) { if (oMob.IsValidTarget(range)) { oneMinion = (Obj_AI_Minion)oMob; } } } else if (minionsQ.Count > 0) { oneMinion = (Obj_AI_Minion)minionsQ[0]; } return(oneMinion); }
public static List<Obj_AI_Minion> GetMinions(Vector3 from, float range, MinionTypes type = MinionTypes.All, MinionTeam team = MinionTeam.Enemy, MinionOrderTypes order = MinionOrderTypes.Health) { var result = from minion in ObjectManager.Get<Obj_AI_Minion>() where minion.IsValidTarget(range, false, @from) let minionTeam = minion.Team where (team == MinionTeam.Neutral && minionTeam == GameObjectTeam.Neutral) || (team == MinionTeam.Ally && minionTeam == (myHero.Team == GameObjectTeam.Chaos ? GameObjectTeam.Chaos : GameObjectTeam.Order)) || (team == MinionTeam.Enemy && minionTeam == (myHero.Team == GameObjectTeam.Chaos ? GameObjectTeam.Order : GameObjectTeam.Chaos)) || (team == MinionTeam.NotAlly && minionTeam != myHero.Team) || (team == MinionTeam.NotAllyForEnemy && (minionTeam == myHero.Team || minionTeam == GameObjectTeam.Neutral)) || team == MinionTeam.All where (minion.IsMelee() && type == MinionTypes.Melee) || (!minion.IsMelee() && type == MinionTypes.Ranged) || type == MinionTypes.All where MinionManager.IsMinion(minion) || minionTeam == GameObjectTeam.Neutral || IsPet(minion) select minion; switch (order) { case MinionOrderTypes.Health: result = result.OrderBy(i => i.Health); break; case MinionOrderTypes.MaxHealth: result = result.OrderBy(i => i.MaxHealth).Reverse(); break; } return result.ToList(); }
public void SpawnMinion(MinionTypes minionType) { switch (minionType) { case MinionTypes.TURTLE_1: Instantiate(MinionPrefabs[0], transform.position, Quaternion.identity); break; case MinionTypes.TURTLE_2: Instantiate(MinionPrefabs[1], transform.position, Quaternion.identity); break; case MinionTypes.TURTLE_3: Instantiate(MinionPrefabs[2], transform.position, Quaternion.identity); break; case MinionTypes.TURTLE_4: Instantiate(MinionPrefabs[3], transform.position, Quaternion.identity); break; case MinionTypes.TURTLE_5: Instantiate(MinionPrefabs[4], transform.position, Quaternion.identity); break; default: break; } }
public void Cast_onMinion_nearEnemy(Spell spell, float range, TargetSelector.DamageType damageType = TargetSelector.DamageType.Physical, MinionTypes minionTypes = MinionTypes.All, MinionTeam minionTeam = MinionTeam.All) { if (!spell.IsReady() || !ManaManagerAllowCast(spell)) { return; } var target = TargetSelector.GetTarget(spell.Range + range, damageType); Obj_AI_Base[] nearstMinion = { null }; var allminions = MinionManager.GetMinions(target.Position, range, minionTypes, minionTeam); foreach (var minion in allminions.Where( minion => minion.Distance(ObjectManager.Player) <= spell.Range && minion.Distance(target) <= range) .Where( minion => nearstMinion[0] == null || nearstMinion[0].Distance(target) >= minion.Distance(target)) ) { nearstMinion[0] = minion; } if (nearstMinion[0] != null) { spell.CastOnUnit(nearstMinion[0], Packets()); } }
public static Tuple<bool, Obj_AI_Base> IsCanLastHit(Vector3 from, float range, MinionTypes _MinionType, MinionTeam _MinionTeam, MinionOrderTypes _MinionOrderType, bool _IsRanged) { bool result = false; Obj_AI_Base target = null; if (HasTargonItem && !player.IsDead && player.Buffs.Any(x => x.Count > 0 && x.Name == "talentreaperdisplay") && IsAllyInRange(1500)) { var minions = MinionManager.GetMinions(from, range, _MinionType, _MinionTeam, _MinionOrderType); var itemNum = player.InventoryItems.Any(x => x.Id == ItemId.Face_of_the_Mountain || x.Id == ItemId.Relic_Shield || x.Id == ItemId.Targons_Brace); foreach(var minion in minions) { var a = player.Buffs.Any(x => x.DisplayName.Contains("ThreshPassiveSoulsGain")) ? player.Buffs.Find(x => x.DisplayName.Contains("ThreshPassiveSoulsGain")).Count : 0; var dmg = _IsRanged ? player.GetAutoAttackDamage(minion) + a : GetItemDmg(); if (minion.Health < dmg && player.CanAttack && Orbwalking.InAutoAttackRange(minion)) { result = true; target = minion; } } } return new Tuple<bool, Obj_AI_Base>(result, target); }
public static List<Obj_AI_Base> GetMinions(float range, MinionTypes type = MinionTypes.All, MinionTeam team = MinionTeam.Enemy, MinionOrderTypes order = MinionOrderTypes.Health) { return GetMinions(ObjectManager.Player.ServerPosition, range, type, team, order); }
public static List <Obj_AI_Base> GetMinions(float range, MinionTypes type = MinionTypes.All, MinionTeam team = MinionTeam.Enemy, MinionOrderTypes order = MinionOrderTypes.Health) { return(GetMinions(ObjectManager.Player.ServerPosition, range, type, team, order)); }
/// <summary> /// Gets the minions. /// </summary> /// <param name="range">The range.</param> /// <param name="type">The type.</param> /// <param name="team">The team.</param> /// <param name="order">The order.</param> /// <returns>List<AIBaseClient>.</returns> public static List <AIBaseClient> GetMinions( float range, MinionTypes type = MinionTypes.All, MinionTeam team = MinionTeam.Enemy, MinionOrderTypes order = MinionOrderTypes.Health) { return(GetMinions(ObjectManager.Player.PreviousPosition, range, type, team, order)); }
public void Start() { MinionTypes thisMinion = MinionTypes.GoblinArchers; filePath = "URI=file:" + Application.dataPath + "Minions.s3db"; _name = thisMinion.ToString(); LoadMinions(); //instantiate children }
/// <summary> /// Returns the minions in range from From. /// </summary> public static List <Obj_AI_Base> GetMinions(Vector3 from, float range, MinionTypes type = MinionTypes.All, MinionTeam team = MinionTeam.Enemy, MinionOrderTypes order = MinionOrderTypes.Health) { var result = ObjectHandler.GetFast <Obj_AI_Minion>() .Where(minion => minion.IsValidTarget(range, false, @from)) .Select(minion => new { minion, minionTeam = minion.Team }) .Where( @t => team == MinionTeam.Neutral && @t.minionTeam == GameObjectTeam.Neutral || team == MinionTeam.Ally && @t.minionTeam == (ObjectManager.Player.Team == GameObjectTeam.Chaos ? GameObjectTeam.Chaos : GameObjectTeam.Order) || team == MinionTeam.Enemy && @t.minionTeam == (ObjectManager.Player.Team == GameObjectTeam.Chaos ? GameObjectTeam.Order : GameObjectTeam.Chaos) || team == MinionTeam.NotAlly && @t.minionTeam != ObjectManager.Player.Team || team == MinionTeam.NotAllyForEnemy && (@t.minionTeam == ObjectManager.Player.Team || @t.minionTeam == GameObjectTeam.Neutral) || team == MinionTeam.All) .Where( @t => @t.minion.CombatType == GameObjectCombatType.Melee && type == MinionTypes.Melee || @t.minion.CombatType != GameObjectCombatType.Melee && type == MinionTypes.Ranged || type == MinionTypes.All) .Where(@t => IsMinion(@t.minion) || @t.minionTeam == GameObjectTeam.Neutral) .Select(@t => @t.minion) .Cast <Obj_AI_Base>() .ToList(); switch (order) { case MinionOrderTypes.Health: result = result.OrderBy(o => o.Health).ToList(); break; case MinionOrderTypes.MaxHealth: result = result.OrderBy(o => o.MaxHealth).Reverse().ToList(); break; } return(result); }
/// <summary> /// Returns the minions in range from From. /// </summary> public static List <Obj_AI_Base> GetMinions(Vector3 from, float range, MinionTypes type = MinionTypes.All, MinionTeam team = MinionTeam.Enemy, MinionOrderTypes order = MinionOrderTypes.Health) { var result = new List <Obj_AI_Base>(); foreach (var minion in ObjectManager.Get <Obj_AI_Minion>()) { if (minion.IsValidTarget(range, false, from)) { var minionTeam = minion.Team; if (team == MinionTeam.Neutral && minionTeam == GameObjectTeam.Neutral || team == MinionTeam.Ally && minionTeam == (ObjectManager.Player.Team == GameObjectTeam.Chaos ? GameObjectTeam.Chaos : GameObjectTeam.Order) || team == MinionTeam.Enemy && minionTeam == (ObjectManager.Player.Team == GameObjectTeam.Chaos ? GameObjectTeam.Order : GameObjectTeam.Chaos) || team == MinionTeam.NotAlly && minionTeam != ObjectManager.Player.Team || team == MinionTeam.NotAllyForEnemy && (minionTeam == ObjectManager.Player.Team || minionTeam == GameObjectTeam.Neutral) || team == MinionTeam.All) { if (minion.IsMelee() && type == MinionTypes.Melee || !minion.IsMelee() && type == MinionTypes.Ranged || type == MinionTypes.All) { if (IsMinion(minion) || minionTeam == GameObjectTeam.Neutral) { result.Add(minion); } } } } } if (order == MinionOrderTypes.Health) { result = result.OrderBy(o => o.Health).ToList(); } else if (order == MinionOrderTypes.MaxHealth) { result = result.OrderBy(o => o.MaxHealth).Reverse().ToList(); } return(result); }
public static List <Obj_AI_Base> GetMinions(Vector3 from, float range, MinionTypes type = MinionTypes.All, MinionTeam team = MinionTeam.Enemy, MinionOrderTypes order = MinionOrderTypes.Health) { var result = (from minion in ObjectManager.Get <Obj_AI_Minion>() where minion.IsValidTarget(range, false, @from) let minionTeam = minion.Team where team == MinionTeam.Neutral && minionTeam == GameObjectTeam.Neutral || team == MinionTeam.Ally && minionTeam == (ObjectManager.Player.Team == GameObjectTeam.Chaos ? GameObjectTeam.Chaos : GameObjectTeam.Order) || team == MinionTeam.Enemy && minionTeam == (ObjectManager.Player.Team == GameObjectTeam.Chaos ? GameObjectTeam.Order : GameObjectTeam.Chaos) || team == MinionTeam.NotAlly && minionTeam != ObjectManager.Player.Team || team == MinionTeam.NotAllyForEnemy && (minionTeam == ObjectManager.Player.Team || minionTeam == GameObjectTeam.Neutral) || team == MinionTeam.All where minion.IsMelee() && type == MinionTypes.Melee || !minion.IsMelee() && type == MinionTypes.Ranged || type == MinionTypes.All where IsMinion(minion) || minionTeam == GameObjectTeam.Neutral select minion).Cast <Obj_AI_Base>().ToList(); switch (order) { case MinionOrderTypes.Health: result = result.OrderBy(o => o.Health).ToList(); break; case MinionOrderTypes.MaxHealth: result = result.OrderBy(o => o.MaxHealth).Reverse().ToList(); break; } return(result); }
/// <summary> /// Returns the minions in range from From. /// </summary> public static List<Obj_AI_Base> GetMinions(Vector3 from, float range, MinionTypes type = MinionTypes.All, MinionTeam team = MinionTeam.Enemy, MinionOrderTypes order = MinionOrderTypes.Health) { var result = new List<Obj_AI_Base>(); foreach (var minion in ObjectManager.Get<Obj_AI_Minion>()) { if (minion.IsValidTarget(range, false)) { if (team == MinionTeam.Neutral && minion.Team == GameObjectTeam.Neutral || team == MinionTeam.Ally && minion.Team == (ObjectManager.Player.Team == GameObjectTeam.Chaos ? GameObjectTeam.Chaos : GameObjectTeam.Order) || team == MinionTeam.Enemy && minion.Team == (ObjectManager.Player.Team == GameObjectTeam.Chaos ? GameObjectTeam.Order : GameObjectTeam.Chaos) || team == MinionTeam.NotAlly && minion.Team != ObjectManager.Player.Team || team == MinionTeam.NotAllyForEnemy && (minion.Team == ObjectManager.Player.Team || minion.Team == GameObjectTeam.Neutral) || team == MinionTeam.All) { if (minion.IsMelee() && type == MinionTypes.Melee || !minion.IsMelee() && type == MinionTypes.Ranged || type == MinionTypes.All) { result.Add(minion); } } } } if (order == MinionOrderTypes.Health) { result = result.OrderBy(o => o.Health).ToList(); } else if (order == MinionOrderTypes.MaxHealth) { result = result.OrderBy(o => o.MaxHealth).Reverse().ToList(); } return result; }
/// <summary> /// Returns the best killable minion (if any) /// </summary> /// <param name="types"><see cref="MinionTypes" /> as filter</param> /// <param name="predictionType"><see cref="HealthPredictionType" /> to support both lane clear/last hit</param> /// <param name="adModifier">A modifier value for the lane freeze, passed as <see cref="float" /></param> /// <returns></returns> private Obj_AI_Base GetKillableMinion(MinionTypes types = MinionTypes.All, HealthPredictionType predictionType = HealthPredictionType.Default, double adModifier = 1.0) { return (MinionManager.GetMinions( ObjectHandler.Player.ServerPosition, ObjectHandler.Player.GetRealAutoAttackRange() + 65, types) .Where(CanGetOrbwalked) .Select( minion => new { minion, predictedHealth = Health.GetPrediction(minion, (int)minion.GetTimeToHit(), 20, predictionType) }) .Where(@t => @t.predictedHealth > 0 && @t.predictedHealth <= ObjectManager.Player.GetAutoAttackDamage(@t.minion) * adModifier) .Select(@t => @t.minion).FirstOrDefault()); }
/// <summary> /// Returns the minions in range from From. /// </summary> public static List<Obj_AI_Base> GetMinions(Vector3 from, float range, MinionTypes type = MinionTypes.All, MinionTeam team = MinionTeam.Enemy, MinionOrderTypes order = MinionOrderTypes.Health) { var result = (from minion in GameObjects.Minions.Concat(GameObjects.Jungle) where minion.IsValidTarget(range, false, @from) let minionTeam = minion.Team where team == MinionTeam.Neutral && minionTeam == GameObjectTeam.Neutral || team == MinionTeam.Ally && minionTeam == (ObjectManager.Player.Team == GameObjectTeam.Chaos ? GameObjectTeam.Chaos : GameObjectTeam.Order) || team == MinionTeam.Enemy && minionTeam == (ObjectManager.Player.Team == GameObjectTeam.Chaos ? GameObjectTeam.Order : GameObjectTeam.Chaos) || team == MinionTeam.NotAlly && minionTeam != ObjectManager.Player.Team || team == MinionTeam.NotAllyForEnemy && (minionTeam == ObjectManager.Player.Team || minionTeam == GameObjectTeam.Neutral) || team == MinionTeam.All where minion.IsMelee() && type == MinionTypes.Melee || !minion.IsMelee() && type == MinionTypes.Ranged || type == MinionTypes.All where IsMinion(minion) || minionTeam == GameObjectTeam.Neutral select minion).Select(m => m as Obj_AI_Base).ToList(); switch (order) { case MinionOrderTypes.Health: result = result.OrderBy(o => o.Health).ToList(); break; case MinionOrderTypes.MaxHealth: result = result.OrderBy(o => o.MaxHealth).Reverse().ToList(); break; } return result; }
public static List <Obj_AI_Minion> GetMinions(float range, MinionTypes type = MinionTypes.All, MinionTeam team = MinionTeam.Enemy, MinionOrderTypes order = MinionOrderTypes.Health) { return(GetMinions(myHero.ServerPosition, range, type, team, order)); }
public static Obj_AI_Minion GetOneMinionObject(float range, MinionTypes mobTypes = MinionTypes.All, int minMobCount = 1) { Obj_AI_Minion oneMinion = null; var minionsQ = LeagueSharp.Common.MinionManager.GetMinions(Player.Self.ServerPosition, range); if (mobTypes == MinionTypes.Siege) { var oMob = (from fMobs in minionsQ from fBigBoys in new[] { "SRU_ChaosMinionSiege", "SRU_ChaosMinionSuper" } where fBigBoys == fMobs.BaseSkinName && fMobs.Health > Player.Self.TotalAttackDamage select fMobs).FirstOrDefault(); if (oMob != null) { if (oMob.LSIsValidTarget(range)) { oneMinion = (Obj_AI_Minion) oMob; } } } else if (minionsQ.Count > 0) { oneMinion = (Obj_AI_Minion) minionsQ[0]; } return oneMinion; }
public void Cast_onMinion_nearEnemy(Spell spell, float range, SimpleTs.DamageType damageType = SimpleTs.DamageType.Physical, MinionTypes minionTypes = MinionTypes.All, MinionTeam minionTeam = MinionTeam.All) { if(!spell.IsReady() || !ManaManagerAllowCast(spell)) return; var target = SimpleTs.GetTarget(spell.Range + range, damageType); Obj_AI_Base[] nearstMinion = { null }; var allminions = MinionManager.GetMinions(target.Position, range, minionTypes, minionTeam); foreach(var minion in allminions.Where(minion => minion.Distance(ObjectManager.Player) <= spell.Range && minion.Distance(target) <= range).Where(minion => nearstMinion[0] == null || nearstMinion[0].Distance(target) >= minion.Distance(target))) nearstMinion[0] = minion; if(nearstMinion[0] != null) spell.CastOnUnit(nearstMinion[0], Packets()); }
public static List<Obj_AI_Minion> GetMinions(float range, MinionTypes type = MinionTypes.All, MinionTeam team = MinionTeam.Enemy, MinionOrderTypes order = MinionOrderTypes.Health) { return GetMinions(myHero.ServerPosition, range, type, team, order); }
public static Tuple <bool, Obj_AI_Base> IsCanLastHit(Vector3 from, float range, MinionTypes _MinionType, MinionTeam _MinionTeam, MinionOrderTypes _MinionOrderType, bool _IsRanged) { bool result = false; Obj_AI_Base target = null; if (HasTargonItem && !player.IsDead && player.Buffs.Any(x => x.Count > 0 && x.Name == "talentreaperdisplay") && IsAllyInRange(1500)) { var minions = MinionManager.GetMinions(from, range, _MinionType, _MinionTeam, _MinionOrderType); var itemNum = player.InventoryItems.Any(x => x.Id == ItemId.Face_of_the_Mountain || x.Id == ItemId.Relic_Shield || x.Id == ItemId.Targons_Brace); foreach (var minion in minions) { var a = player.Buffs.Any(x => x.DisplayName.Contains("ThreshPassiveSoulsGain")) ? player.Buffs.Find(x => x.DisplayName.Contains("ThreshPassiveSoulsGain")).Count : 0; var dmg = _IsRanged ? player.GetAutoAttackDamage(minion) + a : GetItemDmg(); if (minion.Health < dmg && player.CanAttack && Orbwalking.InAutoAttackRange(minion)) { result = true; target = minion; } } } return(new Tuple <bool, Obj_AI_Base>(result, target)); }
public static List<Obj_AI_Base> GetMinions(Vector3 from, float range, MinionTypes type = MinionTypes.All, MinionTeam team = MinionTeam.Enemy, MinionOrderTypes order = MinionOrderTypes.Health) { var result = (from minion in ObjectManager.Get<Obj_AI_Minion>() where minion.IsValidTarget(range, false, @from) let minionTeam = minion.Team where team == MinionTeam.Neutral && minionTeam == GameObjectTeam.Neutral || team == MinionTeam.Ally && minionTeam == (ObjectManager.Player.Team == GameObjectTeam.Chaos ? GameObjectTeam.Chaos : GameObjectTeam.Order) || team == MinionTeam.Enemy && minionTeam == (ObjectManager.Player.Team == GameObjectTeam.Chaos ? GameObjectTeam.Order : GameObjectTeam.Chaos) || team == MinionTeam.NotAlly && minionTeam != ObjectManager.Player.Team || team == MinionTeam.NotAllyForEnemy && (minionTeam == ObjectManager.Player.Team || minionTeam == GameObjectTeam.Neutral) || team == MinionTeam.All where !minion.IsRanged && type == MinionTypes.Melee || minion.IsRanged && type == MinionTypes.Ranged || type == MinionTypes.All where IsMinion(minion) || minionTeam == GameObjectTeam.Neutral && minion.MaxHealth > 5 && minion.IsHPBarRendered select minion).Cast<Obj_AI_Base>().ToList(); switch (order) { case MinionOrderTypes.Health: result = result.OrderBy(o => o.Health).ToList(); break; case MinionOrderTypes.MaxHealth: result = result.OrderByDescending(o => o.MaxHealth).ToList(); break; } return result; }
/// <summary> /// Gets minions based on range, type, team and then orders them. /// </summary> /// <param name="from">The point to get the minions from.</param> /// <param name="range">The range.</param> /// <param name="type">The type.</param> /// <param name="team">The team.</param> /// <param name="order">The order.</param> /// <returns>List<Obj_AI_Base>.</returns> public static List <Obj_AI_Base> GetMinions( Vector3 from, float range, MinionTypes type = MinionTypes.All, MinionTeam team = MinionTeam.Enemy, MinionOrderTypes order = MinionOrderTypes.Health) { var result = EloBuddy.SDK.EntityManager.MinionsAndMonsters.Monsters.Cast <Obj_AI_Base>().ToList(); if (team == MinionTeam.All) { var a = EloBuddy.SDK.EntityManager.MinionsAndMonsters.Minions.Cast <Obj_AI_Base>().ToList(); var b = EloBuddy.SDK.EntityManager.MinionsAndMonsters.Monsters.Cast <Obj_AI_Base>().ToList(); result = a.Concat(b).ToList(); } if (team == MinionTeam.Ally) { result = EloBuddy.SDK.EntityManager.MinionsAndMonsters.AlliedMinions.Cast <Obj_AI_Base>().ToList(); } if (team == MinionTeam.Enemy) { result = EloBuddy.SDK.EntityManager.MinionsAndMonsters.EnemyMinions.Cast <Obj_AI_Base>().ToList(); } if (team == MinionTeam.Neutral) { result = EloBuddy.SDK.EntityManager.MinionsAndMonsters.Monsters.Cast <Obj_AI_Base>().ToList(); } if (team == MinionTeam.NotAlly) { var a = EloBuddy.SDK.EntityManager.MinionsAndMonsters.EnemyMinions.Cast <Obj_AI_Base>().ToList(); var b = EloBuddy.SDK.EntityManager.MinionsAndMonsters.Monsters.Cast <Obj_AI_Base>().ToList(); result = a.Concat(b).ToList(); } if (team == MinionTeam.NotAllyForEnemy) { var a = EloBuddy.SDK.EntityManager.MinionsAndMonsters.AlliedMinions.Cast <Obj_AI_Base>().ToList(); var b = EloBuddy.SDK.EntityManager.MinionsAndMonsters.Monsters.Cast <Obj_AI_Base>().ToList(); result = a.Concat(b).ToList(); } switch (type) { case MinionTypes.All: result = result; break; case MinionTypes.Melee: result = result.Where(x => x.IsMelee).ToList(); break; case MinionTypes.Ranged: result = result.Where(x => !x.IsMelee).ToList(); break; case MinionTypes.Wards: result = result.Where(x => x.Name.Contains("Ward") && x.IsHPBarRendered).ToList(); break; } switch (order) { case MinionOrderTypes.Health: result = result.OrderBy(o => o.Health).ToList(); break; case MinionOrderTypes.MaxHealth: result = result.OrderByDescending(o => o.MaxHealth).ToList(); break; } result = result.Where(x => x.IsValidTarget(range, false, @from)).ToList(); return(result); }
internal static List <AIMinionClient> GetMinions(Vector3 position, float range, MinionTypes all, GameObjectTeam team) { return(GameObjects.Minions.Where(x => x.Distance(position) < range && x.Team == team).ToList()); }