Example #1
0
    List <MinionTypeRepetition> GetRepeatedMinionList(List <MinionType> orderList)
    {
        List <MinionTypeRepetition> repeatedList = new List <MinionTypeRepetition>();
        var order = 0;

        foreach (var minionT in orderList)
        {
            var repeated = repeatedList.FirstOrDefault(r => r.type == minionT);
            if (repeated == null)
            {
                repeated = new MinionTypeRepetition();
                repeated.count++;
                repeated.type = minionT;
                repeatedList.Add(repeated);
            }
            else
            {
                repeated.count++;
            }
            repeated.orders.Add(order);

            order++;
        }

        return(repeatedList);
    }
Example #2
0
    List <TowerType> GetTowersTypeToSwap(MinionTypeRepetition minionRepeated)
    {
        var targetType      = GameplayUtils.GetTargetTypeByMinionType(minionRepeated.type);
        var triggerToConsec = GetConsequenceByTargetType(targetType);


        var list = new List <TowerType>();

        foreach (var item in triggerToConsec.toBeReplaced)
        {
            TowerType t = (TowerType)Enum.Parse(typeof(TowerType), item);
            list.Add(t);
        }
        return(list);
    }