Example #1
0
    /// <summary>
    /// 공격을 담당하는 코루틴
    /// </summary>
    IEnumerator Attack()
    {
        while (true)
        {
            if (!isAtkPause)
            {
                bool isCheck = true;

                if (nowTarget == null)
                {
                    isCheck = false;
                }
                else if (!nowTarget.activeInHierarchy)
                {
                    isCheck = false;
                }

                //타겟이 있다면 공격
                if (isCheck)
                {
                    if (anim.GetBool("walking"))
                    {
                        anim.SetBool("walking", false);
                    }

                    anim.SetTrigger("attack");
                    Vector3 v = nowTarget.transform.position;
                    v.y = 0;
                    myMinion.transform.DOLookAt(v, 1);

                    //공격하는 대상과 피격당하는 대상을 구분하여 처리
                    if (nowTarget.tag.Equals("Minion"))
                    {
                        if (myMinion.name.Contains("Melee"))
                        {
                            MinionBehavior minBehav = nowTarget.GetComponent <MinionBehavior>();

                            if (minBehav != null)
                            {
                                int viewID = minBehav.GetComponent <PhotonView>().viewID;
                                myBehav.HitRPC(viewID);
                                minBehav.HitMe(myBehav.stat.AttackDamage);
                            }
                        }
                        else if (myMinion.name.Contains("Magician"))
                        {
                            float moveTime = 0.4f;
                            myBehav.ArrowRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                        else if (myMinion.name.Contains("Siege"))
                        {
                            float moveTime = 0.4f;
                            myBehav.CannonballRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                    }
                    else if (nowTarget.layer.Equals(LayerMask.NameToLayer("Champion")))
                    {
                        if (myMinion.name.Contains("Melee"))
                        {
                            ChampionBehavior champBehav = nowTarget.GetComponent <ChampionBehavior>();

                            if (champBehav != null)
                            {
                                int viewID = champBehav.GetComponent <PhotonView>().viewID;
                                myBehav.HitRPC(viewID);
                                champBehav.HitMe(myBehav.stat.AttackDamage, "AD", myMinion, myMinion.name);
                            }
                        }
                        else if (myMinion.name.Contains("Magician"))
                        {
                            float moveTime = 0.4f;
                            myBehav.ArrowRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                        else if (myMinion.name.Contains("Siege"))
                        {
                            float moveTime = 0.4f;
                            myBehav.CannonballRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                    }
                    else if (nowTarget.tag.Equals("Tower"))
                    {
                        if (myMinion.name.Contains("Melee"))
                        {
                            TowerBehaviour towerBehav = nowTarget.GetComponent <TowerBehaviour>();

                            if (towerBehav != null)
                            {
                                string key     = "";
                                char[] keyChar = towerBehav.gameObject.name.ToCharArray();

                                for (int i = 13; i < 16; ++i)
                                {
                                    key += keyChar[i];
                                }

                                myBehav.HitRPC(key);

                                if (towerBehav.HitMe(myBehav.stat.AttackDamage))
                                {
                                    if (enemyColor.Equals("Red"))
                                    {
                                        TheInGameManager.blueTeamPlayer[0].GetComponent <PhotonView>().RPC("GlobalGold", PhotonTargets.All, "blue", 100);
                                    }
                                    else
                                    {
                                        TheInGameManager.redTeamPlayer[0].GetComponent <PhotonView>().RPC("GlobalGold", PhotonTargets.All, "red", 100);
                                    }

                                    enemiesList.Remove(nowTarget);
                                }
                            }
                        }
                        else if (myMinion.name.Contains("Magician"))
                        {
                            float moveTime = 0.4f;
                            myBehav.ArrowRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                        else if (myMinion.name.Contains("Siege"))
                        {
                            float moveTime = 0.4f;
                            myBehav.CannonballRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                    }
                    else if (nowTarget.tag.Equals("Suppressor") || nowTarget.tag.Equals("Nexus"))
                    {
                        if (myMinion.name.Contains("Melee"))
                        {
                            SuppressorBehaviour supBehav = nowTarget.GetComponent <SuppressorBehaviour>();

                            if (supBehav != null)
                            {
                                string key     = "";
                                char[] keyChar = supBehav.gameObject.name.ToCharArray();

                                if (nowTarget.tag.Equals("Nexus"))
                                {
                                    key += keyChar[6];
                                }
                                else
                                {
                                    for (int i = 11; i < 14; ++i)
                                    {
                                        key += keyChar[i];
                                    }
                                }

                                myBehav.HitRPC(key);

                                if (supBehav.HitMe(myBehav.stat.AttackDamage))
                                {
                                    enemiesList.Remove(nowTarget);
                                }
                            }
                        }
                        else if (myMinion.name.Contains("Magician"))
                        {
                            float moveTime = 0.4f;
                            myBehav.ArrowRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                        else if (myMinion.name.Contains("Siege"))
                        {
                            float moveTime = 0.4f;
                            myBehav.CannonballRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                    }
                }
            }

            //어택 딜레이타임을 1초로 설정
            atkDelayTime = 1f;

            yield return(new WaitForSeconds(1));
        }
    }
Example #2
0
    IEnumerator AtkMotion()
    {
        while (true)
        {
            if (!isAtkPause)
            {
                bool check = true;
                if (nowTarget == null)
                {
                    check = false;
                }
                else if (!nowTarget.activeInHierarchy)
                {
                    check = false;
                }

                if (check)
                {
                    if (Anim.GetBool("walking"))
                    {
                        Anim.SetBool("walking", false);
                    }
                    Anim.SetTrigger("attack");
                    Vector3 v = nowTarget.transform.position;
                    v.y = 0;
                    myMinion.transform.DOLookAt(v, 1);
                    if (nowTarget.tag.Equals("Minion"))
                    {
                        if (myMinion.name.Contains("Melee"))
                        {
                            MinionBehavior behav = nowTarget.GetComponent <MinionBehavior>();

                            if (behav != null)
                            {
                                int viewID = behav.GetComponent <PhotonView>().viewID;
                                myBehav.HitRPC(viewID);
                                if (behav.HitMe(myBehav.stat.Attack_Damage))
                                {
                                    enemiesList.Remove(nowTarget);
                                }
                            }
                        }
                        else if (myMinion.name.Contains("Magician"))
                        {
                            float moveTime = 0.4f;
                            myBehav.ArrowRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                        else if (myMinion.name.Contains("Siege"))
                        {
                            float moveTime = 0.4f;
                            myBehav.CannonballRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                    }
                    else if (nowTarget.layer.Equals(LayerMask.NameToLayer("Champion")))
                    {
                        if (myMinion.name.Contains("Melee"))
                        {
                            ChampionBehavior behav = nowTarget.GetComponent <ChampionBehavior>();

                            if (behav != null)
                            {
                                int viewID = behav.GetComponent <PhotonView>().viewID;
                                myBehav.HitRPC(viewID);
                                if (behav.HitMe(myBehav.stat.Attack_Damage, "AD", myMinion, myMinion.name))
                                {
                                    sysmsg.sendKillmsg("minion", behav.GetComponent <ChampionData>().ChampionName, myBehav.team.ToString());
                                    enemiesList.Remove(nowTarget);
                                }
                            }
                        }
                        else if (myMinion.name.Contains("Magician"))
                        {
                            float moveTime = 0.4f;
                            myBehav.ArrowRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                        else if (myMinion.name.Contains("Siege"))
                        {
                            float moveTime = 0.4f;
                            myBehav.CannonballRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                    }
                    else if (nowTarget.tag.Equals("Tower"))
                    {
                        if (myMinion.name.Contains("Melee"))
                        {
                            TowerBehaviour behav = nowTarget.GetComponent <TowerBehaviour>();

                            if (behav != null)
                            {
                                string key     = "";
                                char[] keyChar = behav.gameObject.name.ToCharArray();
                                for (int i = 13; i < 16; ++i)
                                {
                                    key += keyChar[i];
                                }
                                myBehav.HitRPC(key);
                                if (behav.HitMe(myBehav.stat.Attack_Damage))
                                {
                                    if (enemyColor.Equals("Red"))
                                    {
                                        inGameManager.blueTeamPlayer[0].GetComponent <PhotonView>().RPC("GlobalGold", PhotonTargets.All, "blue", 100);
                                    }
                                    else
                                    {
                                        inGameManager.redTeamPlayer[0].GetComponent <PhotonView>().RPC("GlobalGold", PhotonTargets.All, "red", 100);
                                    }
                                    enemiesList.Remove(nowTarget);
                                }
                            }
                        }
                        else if (myMinion.name.Contains("Magician"))
                        {
                            float moveTime = 0.4f;
                            myBehav.ArrowRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                        else if (myMinion.name.Contains("Siege"))
                        {
                            float moveTime = 0.4f;
                            myBehav.CannonballRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                    }
                    else if (nowTarget.tag.Equals("Suppressor") || nowTarget.tag.Equals("Nexus"))
                    {
                        if (myMinion.name.Contains("Melee"))
                        {
                            SuppressorBehaviour behav = nowTarget.GetComponent <SuppressorBehaviour>();

                            if (behav != null)
                            {
                                string key     = "";
                                char[] keyChar = behav.gameObject.name.ToCharArray();
                                if (nowTarget.tag.Equals("Nexus"))
                                {
                                    key += keyChar[6];
                                }
                                else
                                {
                                    for (int i = 11; i < 14; ++i)
                                    {
                                        key += keyChar[i];
                                    }
                                }
                                myBehav.HitRPC(key);
                                if (behav.HitMe(myBehav.stat.Attack_Damage))
                                {
                                    enemiesList.Remove(nowTarget);
                                }
                            }
                        }
                        else if (myMinion.name.Contains("Magician"))
                        {
                            float moveTime = 0.4f;
                            myBehav.ArrowRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                        else if (myMinion.name.Contains("Siege"))
                        {
                            float moveTime = 0.4f;
                            myBehav.CannonballRPC(nowTarget.transform.position, moveTime);
                            Invoke("ProjectileAtk", moveTime);
                        }
                    }
                }
            }
            atkDelayTime = 1f;
            yield return(new WaitForSeconds(1));
        }
    }