public override void PlayerTurnStart(Minion _me) { base.PlayerTurnStart(_me); --duration; if (duration <= 0) { _me.Hurt(new HurtVO(_me.Health, 0, 0)); MinionController.Instance.CheckResult(); } }
public override void PlayerTurnStart(Minion _me) { base.PlayerTurnStart(_me); --duration; if (duration <= 0) { _me.Hurt(new HurtVO(_me.Health, 0, 0)); MinionController.Instance.CheckResult(); } }